[Rules] Bash Two Hander use Shoulders (#3925)

Rule: BashTwoHanderUseShoulderAC
Default: False

Allows server operators to choose if they want two handed bash to utilize the shoulder armor or not.

Rule: BashACBonusDivisor
Default: 25.0

Allows adjustment for bash AC value contributions. Lower to increase damage.
This commit is contained in:
Fryguy
2024-01-08 23:23:51 -05:00
committed by GitHub
parent 409b6bf424
commit 472dd71d7f
2 changed files with 8 additions and 2 deletions
+6 -2
View File
@@ -137,12 +137,16 @@ int Mob::GetBaseSkillDamage(EQ::skills::SkillType skill, Mob *target)
if (HasShieldEquipped()) {
inst = CastToClient()->GetInv().GetItem(EQ::invslot::slotSecondary);
} else if (HasTwoHanderEquipped()) {
inst = CastToClient()->GetInv().GetItem(EQ::invslot::slotPrimary);
if (RuleB(Combat, BashTwoHanderUseShoulderAC)) {
inst = CastToClient()->GetInv().GetItem(EQ::invslot::slotShoulders);
} else {
inst = CastToClient()->GetInv().GetItem(EQ::invslot::slotPrimary);
}
}
}
if (inst) {
ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
ac_bonus = inst->GetItemArmorClass(true) / RuleR(Combat, BashACBonusDivisor);
} else {
return 0;
} // return 0 in cases where we don't have an item