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[Bug Fix] Add Complete Heal Spell back to IsCompleteHealSpell Method (#2722)
* [Bug Fix] Add Complete Heal Spell back to IsCompleteHealSpell Method * Typo
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@ -976,6 +976,7 @@ bool IsCompleteHealSpell(uint16 spell_id)
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{
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{
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if (
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if (
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(
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(
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spell_id == SPELL_COMPLETE_HEAL ||
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IsEffectInSpell(spell_id, SE_CompleteHeal) ||
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IsEffectInSpell(spell_id, SE_CompleteHeal) ||
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IsPercentalHealSpell(spell_id) ||
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IsPercentalHealSpell(spell_id) ||
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GetTriggerSpellID(spell_id, SE_CompleteHeal)
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GetTriggerSpellID(spell_id, SE_CompleteHeal)
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@ -26,6 +26,7 @@
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#define SPELLBOOK_UNKNOWN 0xFFFFFFFF //player profile spells are 32 bit
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#define SPELLBOOK_UNKNOWN 0xFFFFFFFF //player profile spells are 32 bit
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//some spell IDs which will prolly change, but are needed
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//some spell IDs which will prolly change, but are needed
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#define SPELL_COMPLETE_HEAL 13
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#define SPELL_LIFEBURN 2755
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#define SPELL_LIFEBURN 2755
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#define SPELL_LEECH_TOUCH 2766
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#define SPELL_LEECH_TOUCH 2766
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#define SPELL_LAY_ON_HANDS 87
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#define SPELL_LAY_ON_HANDS 87
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