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https://github.com/EQEmu/Server.git
synced 2026-09-04 22:56:37 +00:00
Merchant buying in flux but it works better now
This commit is contained in:
@@ -123,229 +123,6 @@ void Database::AddSpeech(const char* from, const char* to, const char* message,
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}
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void Database::LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 detailCount) {
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std::string query = StringFormat("INSERT INTO `qs_player_trade_record` SET `time` = NOW(), "
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"`char1_id` = '%i', `char1_pp` = '%i', `char1_gp` = '%i', "
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"`char1_sp` = '%i', `char1_cp` = '%i', `char1_items` = '%i', "
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"`char2_id` = '%i', `char2_pp` = '%i', `char2_gp` = '%i', "
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"`char2_sp` = '%i', `char2_cp` = '%i', `char2_items` = '%i'",
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QS->char1_id, QS->char1_money.platinum, QS->char1_money.gold,
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QS->char1_money.silver, QS->char1_money.copper, QS->char1_count,
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QS->char2_id, QS->char2_money.platinum, QS->char2_money.gold,
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QS->char2_money.silver, QS->char2_money.copper, QS->char2_count);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Trade Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(detailCount == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for(int i = 0; i < detailCount; i++) {
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query = StringFormat("INSERT INTO `qs_player_trade_record_entries` SET `event_id` = '%i', "
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"`from_id` = '%i', `from_slot` = '%i', `to_id` = '%i', `to_slot` = '%i', "
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"`item_id` = '%i', `charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', "
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"`aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].from_id, QS->items[i].from_slot,
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QS->items[i].to_id, QS->items[i].to_slot, QS->items[i].item_id,
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QS->items[i].charges, QS->items[i].aug_1, QS->items[i].aug_2,
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QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5);
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results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Trade Log Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 detailCount) {
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std::string query = StringFormat("INSERT INTO `qs_player_handin_record` SET `time` = NOW(), "
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"`quest_id` = '%i', `char_id` = '%i', `char_pp` = '%i', "
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"`char_gp` = '%i', `char_sp` = '%i', `char_cp` = '%i', "
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"`char_items` = '%i', `npc_id` = '%i', `npc_pp` = '%i', "
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"`npc_gp` = '%i', `npc_sp` = '%i', `npc_cp` = '%i', "
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"`npc_items`='%i'",
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QS->quest_id, QS->char_id, QS->char_money.platinum,
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QS->char_money.gold, QS->char_money.silver, QS->char_money.copper,
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QS->char_count, QS->npc_id, QS->npc_money.platinum,
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QS->npc_money.gold, QS->npc_money.silver, QS->npc_money.copper,
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QS->npc_count);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Handin Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(detailCount == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for(int i = 0; i < detailCount; i++) {
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query = StringFormat("INSERT INTO `qs_player_handin_record_entries` SET `event_id` = '%i', "
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"`action_type` = '%s', `char_slot` = '%i', `item_id` = '%i', "
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"`charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', `aug_3` = '%i', "
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"`aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].action_type, QS->items[i].char_slot,
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QS->items[i].item_id, QS->items[i].charges, QS->items[i].aug_1,
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QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
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QS->items[i].aug_5);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Handin Log Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogPlayerNPCKill(QSPlayerLogNPCKill_Struct* QS, uint32 members){
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std::string query = StringFormat("INSERT INTO `qs_player_npc_kill_record` "
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"SET `npc_id` = '%i', `type` = '%i', "
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"`zone_id` = '%i', `time` = NOW()",
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QS->s1.NPCID, QS->s1.Type, QS->s1.ZoneID);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed NPC Kill Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(members == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < members; i++) {
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query = StringFormat("INSERT INTO `qs_player_npc_kill_record_entries` "
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"SET `event_id` = '%i', `char_id` = '%i'",
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lastIndex, QS->Chars[i].char_id);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed NPC Kill Log Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 items) {
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std::string query = StringFormat("INSERT INTO `qs_player_delete_record` SET `time` = NOW(), "
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"`char_id` = '%i', `stack_size` = '%i', `char_items` = '%i'",
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QS->char_id, QS->stack_size, QS->char_count, QS->char_count);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Delete Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(items == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for(int i = 0; i < items; i++) {
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query = StringFormat("INSERT INTO `qs_player_delete_record_entries` SET `event_id` = '%i', "
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"`char_slot` = '%i', `item_id` = '%i', `charges` = '%i', `aug_1` = '%i', "
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"`aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges,
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QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
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QS->items[i].aug_5);
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results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Delete Log Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 items) {
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/* These are item moves */
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std::string query = StringFormat("INSERT INTO `qs_player_move_record` SET `time` = NOW(), "
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"`char_id` = '%i', `from_slot` = '%i', `to_slot` = '%i', "
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"`stack_size` = '%i', `char_items` = '%i', `postaction` = '%i'",
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QS->char_id, QS->from_slot, QS->to_slot, QS->stack_size,
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QS->char_count, QS->postaction);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Move Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(items == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for(int i = 0; i < items; i++) {
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query = StringFormat("INSERT INTO `qs_player_move_record_entries` SET `event_id` = '%i', "
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"`from_slot` = '%i', `to_slot` = '%i', `item_id` = '%i', `charges` = '%i', "
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"`aug_1` = '%i', `aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].from_slot, QS->items[i].to_slot, QS->items[i].item_id,
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QS->items[i].charges, QS->items[i].aug_1, QS->items[i].aug_2,
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QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5);
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results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Move Log Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 items) {
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/* Merchant transactions are from the perspective of the merchant, not the player */
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std::string query = StringFormat("INSERT INTO `qs_merchant_transaction_record` SET `time` = NOW(), "
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"`zone_id` = '%i', `merchant_id` = '%i', `merchant_pp` = '%i', "
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"`merchant_gp` = '%i', `merchant_sp` = '%i', `merchant_cp` = '%i', "
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"`merchant_items` = '%i', `char_id` = '%i', `char_pp` = '%i', "
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"`char_gp` = '%i', `char_sp` = '%i', `char_cp` = '%i', "
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"`char_items` = '%i'",
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QS->zone_id, QS->merchant_id, QS->merchant_money.platinum,
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QS->merchant_money.gold, QS->merchant_money.silver,
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QS->merchant_money.copper, QS->merchant_count, QS->char_id,
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QS->char_money.platinum, QS->char_money.gold, QS->char_money.silver,
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QS->char_money.copper, QS->char_count);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Transaction Log Record Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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if(items == 0)
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return;
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int lastIndex = results.LastInsertedID();
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for(int i = 0; i < items; i++) {
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query = StringFormat("INSERT INTO `qs_merchant_transaction_record_entries` SET `event_id` = '%i', "
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"`char_slot` = '%i', `item_id` = '%i', `charges` = '%i', `aug_1` = '%i', "
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"`aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges,
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QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
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QS->items[i].aug_5);
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results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::Detail, Logs::QS_Server, "Failed Transaction Log Record Entry Insert: %s", results.ErrorMessage().c_str());
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Log.Out(Logs::Detail, Logs::QS_Server, "%s", query.c_str());
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}
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}
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}
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void Database::GeneralQueryReceive(ServerPacket *pack) {
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/*
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These are general queries passed from anywhere in zone instead of packing structures and breaking them down again and again
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@@ -44,12 +44,6 @@ public:
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~Database();
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void AddSpeech(const char* from, const char* to, const char* message, uint16 minstatus, uint32 guilddbid, uint8 type);
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void LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 DetailCount);
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void LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 DetailCount);
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void LogPlayerNPCKill(QSPlayerLogNPCKill_Struct* QS, uint32 Members);
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void LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 Items);
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void LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 Items);
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void LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 Items);
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void GeneralQueryReceive(ServerPacket *pack);
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void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
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@@ -81,41 +81,6 @@ void WorldServer::Process()
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database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
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break;
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}
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case ServerOP_QSPlayerLogTrades: {
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QSPlayerLogTrade_Struct *QS = (QSPlayerLogTrade_Struct*)pack->pBuffer;
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database.LogPlayerTrade(QS, QS->_detail_count);
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break;
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}
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case ServerOP_QSPlayerLogHandins: {
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QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)pack->pBuffer;
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database.LogPlayerHandin(QS, QS->_detail_count);
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break;
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}
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case ServerOP_QSPlayerLogNPCKills: {
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QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
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uint32 Members = pack->size - sizeof(QSPlayerLogNPCKill_Struct);
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if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
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database.LogPlayerNPCKill(QS, Members);
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break;
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}
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case ServerOP_QSPlayerLogDeletes: {
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QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count;
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database.LogPlayerDelete(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogMoves: {
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QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count;
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database.LogPlayerMove(QS, Items);
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break;
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}
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case ServerOP_QSPlayerLogMerchantTransactions: {
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QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct*)pack->pBuffer;
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uint32 Items = QS->char_count + QS->merchant_count;
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database.LogMerchantTransaction(QS, Items);
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break;
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}
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case ServerOP_QueryServGeneric: {
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/*
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The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
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Block a user