Merge branch 'master' into akkadius/logsys-global-to-singleton

This commit is contained in:
Chris Miles
2025-06-25 13:56:25 -05:00
committed by GitHub
151 changed files with 2739 additions and 1731 deletions
+2 -6
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@@ -20,7 +20,6 @@
#include "../common/net/console_server.h"
#include "../queryserv/zonelist.h"
#include "../queryserv/zoneserver.h"
#include "../common/discord/discord_manager.h"
volatile bool RunLoops = true;
@@ -30,12 +29,9 @@ LFGuildManager lfguildmanager;
std::string WorldShortName;
const queryservconfig *Config;
WorldServer *worldserver = 0;
PathManager path;
ZoneStore zone_store;
PlayerEventLogs player_event_logs;
ZSList zs_list;
uint32 numzones = 0;
DiscordManager discord_manager;
void CatchSignal(int sig_num)
{
@@ -49,7 +45,7 @@ int main()
set_exception_handler();
Timer LFGuildExpireTimer(60000);
path.LoadPaths();
PathManager::Instance()->Init();
LogInfo("Starting EQEmu QueryServ");
if (!queryservconfig::LoadConfig()) {
@@ -85,7 +81,7 @@ int main()
}
EQEmuLogSys::Instance()->SetDatabase(&database)
->SetLogPath(path.GetLogPath())
->SetLogPath(PathManager::Instance()->GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
+4
View File
@@ -21,10 +21,13 @@
#include <string.h>
#include <time.h>
#include "zonelist.h"
extern WorldServer worldserver;
extern const queryservconfig *Config;
extern QSDatabase qs_database;
extern LFGuildManager lfguildmanager;
extern ZSList zs_list;
WorldServer::WorldServer()
{
@@ -78,6 +81,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
if (o->type == ServerReload::Type::Logs) {
EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
player_event_logs.ReloadSettings();
zs_list.SendPlayerEventLogSettings();
}
break;
+9
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@@ -5,6 +5,8 @@
void ZSList::Add(ZoneServer* zoneserver) {
zone_server_list.emplace_back(std::unique_ptr<ZoneServer>(zoneserver));
zoneserver->SetIsZoneConnected(true);
zoneserver->SendPlayerEventLogSettings();
}
void ZSList::Remove(const std::string &uuid)
@@ -18,3 +20,10 @@ void ZSList::Remove(const std::string &uuid)
iter++;
}
}
void ZSList::SendPlayerEventLogSettings()
{
for (auto &zs : zone_server_list) {
zs->SendPlayerEventLogSettings();
}
}
+4 -3
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@@ -12,9 +12,10 @@ class ZoneServer;
class ZSList {
public:
std::list<std::unique_ptr<ZoneServer>> &GetZsList() { return zone_server_list; }
void Add(ZoneServer *zoneserver);
void Remove(const std::string &uuid);
std::list<std::unique_ptr<ZoneServer>>& GetZsList() { return zone_server_list; }
void Add(ZoneServer* zoneserver);
void Remove(const std::string& uuid);
void SendPlayerEventLogSettings();
private:
std::list<std::unique_ptr<ZoneServer>> zone_server_list;
+25 -3
View File
@@ -5,8 +5,6 @@
#include "../common/events/player_event_logs.h"
#include "../common/discord/discord_manager.h"
extern DiscordManager discord_manager;
ZoneServer::ZoneServer(
std::shared_ptr<EQ::Net::ServertalkServerConnection> in_connection,
EQ::Net::ConsoleServer *in_console
@@ -37,7 +35,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
player_event_logs.AddToQueue(n.player_event_log);
discord_manager.QueuePlayerEventMessage(n);
DiscordManager::Instance()->QueuePlayerEventMessage(n);
break;
}
default: {
@@ -46,3 +44,27 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
}
}
void ZoneServer::SendPlayerEventLogSettings()
{
EQ::Net::DynamicPacket dyn_pack;
std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings> settings(
player_event_logs.GetSettings(),
player_event_logs.GetSettings() + PlayerEvent::EventType::MAX
);
dyn_pack.PutSerialize(0, settings);
auto packet_size = sizeof(ServerSendPlayerEvent_Struct) + dyn_pack.Length();
auto pack = std::make_unique<ServerPacket>(
ServerOP_SendPlayerEventSettings,
static_cast<uint32_t>(packet_size)
);
auto* buf = reinterpret_cast<ServerSendPlayerEvent_Struct*>(pack->pBuffer);
buf->cereal_size = static_cast<uint32_t>(dyn_pack.Length());
memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length());
SendPacket(pack.release());
}
+5 -4
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@@ -16,11 +16,12 @@ class ZoneServer : public WorldTCPConnection {
public:
ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> in_connection, EQ::Net::ConsoleServer *in_console);
~ZoneServer();
void SendPacket(ServerPacket *pack) { m_connection->SendPacket(pack); }
void SetIsZoneConnected(bool in) { m_is_zone_connected = in; }
bool GetIsZoneConnected() { return m_is_zone_connected; }
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
void SendPacket(ServerPacket *pack) { m_connection->SendPacket(pack); }
void SetIsZoneConnected(bool in) { m_is_zone_connected = in; }
bool GetIsZoneConnected() { return m_is_zone_connected; }
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
std::string GetUUID() const { return m_connection->GetUUID(); }
void SendPlayerEventLogSettings();
private:
std::shared_ptr<EQ::Net::ServertalkServerConnection> m_connection{};