Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.
This commit is contained in:
KayenEQ
2021-07-11 14:19:07 -04:00
parent 3e9db3d794
commit 463f03f9f4
6 changed files with 82 additions and 4 deletions
+3 -3
View File
@@ -809,13 +809,13 @@ typedef enum {
#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
//#define SE_PC_Pet_AE_Rampage 465 // Would assume as above but need to confirm.
#define SE_PC_Pet_Flurry_Chance 466 // implemented - Base1 % chance to do flurry from double attack hit.
//#define SE_DS_Mitigation_Amount 467 //
//#define SE_DS_Mitigation_Percentage 468 //
#define SE_DS_Mitigation_Amount 467 //
#define SE_DS_Mitigation_Percentage 468 //
//#define SE_Chance_Best_in_Spell_Grp 469 //
//#define SE_Trigger_Best_in_Spell Grp 470 //
//#define SE_Double_Melee_Round 471 //
//#define SE_Buy_AA_Rank 472 //
//#define SE_Double_Backstab_Front 473 //
#define SE_Double_Backstab_Front 473 //
//#define SE_Pet_Crit_Melee_Damage_Pct_Owner 474 //
//#define SE_Trigger_Spell_Non_Item 475 //
//#define SE_Weapon_Stance 476 //