Added proximity check for feared clients

This commit is contained in:
Uleat
2020-03-18 16:12:25 -04:00
parent 0f92287c02
commit 463c0d9e0e
2 changed files with 8 additions and 0 deletions
+1
View File
@@ -161,6 +161,7 @@ RULE_BOOL(Character, DismountWater, true, "Dismount horses when entering water")
RULE_BOOL(Character, UseNoJunkFishing, false, "Disregards junk items when fishing")
RULE_BOOL(Character, SoftDeletes, true, "When characters are deleted in character select, they are only soft deleted")
RULE_INT(Character, DefaultGuild, 0, "If not 0, new characters placed into the guild # indicated")
RULE_BOOL(Character, ProcessFearedProximity, true, "Processes proximity checks when feared")
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)