[Discord Integration] Native Discord Integration (#2140)

* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Handle retry timer response and max retries

* Update base retry timer

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Send up Zone::SendDiscordMessage

* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Push up tables

* Quest API stuff.

* Update 2022_05_07_discord_webhooks.sql

* Post merge fixes

* Push up manifest

* Flip logging signs in logic from copy / paste of inverse logic before

* Make sure we add new line to quest api sourced messages

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Chris Miles
2022-06-09 17:22:23 -05:00
committed by GitHub
parent 8ef3e87370
commit 4639405fdf
32 changed files with 1052 additions and 259 deletions
+9 -5
View File
@@ -24,12 +24,14 @@ Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
extern WorldServer worldserver;
extern QueryServ* QServ;
extern QueryServ *QServ;
QueryServ::QueryServ(){
QueryServ::QueryServ()
{
}
QueryServ::~QueryServ(){
QueryServ::~QueryServ()
{
}
void QueryServ::SendQuery(std::string Query)
@@ -44,7 +46,9 @@ void QueryServ::SendQuery(std::string Query)
void QueryServ::PlayerLogEvent(int Event_Type, int Character_ID, std::string Event_Desc)
{
std::string query = StringFormat(
"INSERT INTO `qs_player_events` (event, char_id, event_desc, time) VALUES (%i, %i, '%s', UNIX_TIMESTAMP(now()))",
Event_Type, Character_ID, EscapeString(Event_Desc).c_str());
"INSERT INTO `qs_player_events` (event, char_id, event_desc, time) VALUES (%i, %i, '%s', UNIX_TIMESTAMP(now()))",
Event_Type,
Character_ID,
EscapeString(Event_Desc).c_str());
SendQuery(query);
}