[Discord Integration] Native Discord Integration (#2140)

* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Handle retry timer response and max retries

* Update base retry timer

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Send up Zone::SendDiscordMessage

* Start of discord integration work

* more testing

* Discord client work

* More discord work

* Cleanup

* Move Discord queue handler to UCS, add queuer to own thread

* Post merge

* Push up tables

* Quest API stuff.

* Update 2022_05_07_discord_webhooks.sql

* Post merge fixes

* Push up manifest

* Flip logging signs in logic from copy / paste of inverse logic before

* Make sure we add new line to quest api sourced messages

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Chris Miles
2022-06-09 17:22:23 -05:00
committed by GitHub
parent 8ef3e87370
commit 4639405fdf
32 changed files with 1052 additions and 259 deletions
+8 -1
View File
@@ -3392,10 +3392,16 @@ std::string lua_commify(std::string number) {
return commify(number);
}
bool lua_check_name_filter(std::string name) {
bool lua_check_name_filter(std::string name)
{
return database.CheckNameFilter(name);
}
void lua_discord_send(std::string webhook_name, std::string message)
{
zone->SendDiscordMessage(webhook_name, message);
}
#define LuaCreateNPCParse(name, c_type, default_value) do { \
cur = table[#name]; \
if(luabind::type(cur) != LUA_TNIL) { \
@@ -3850,6 +3856,7 @@ luabind::scope lua_register_general() {
luabind::def("get_environmental_damage_name", &lua_get_environmental_damage_name),
luabind::def("commify", &lua_commify),
luabind::def("check_name_filter", &lua_check_name_filter),
luabind::def("discord_send", &lua_discord_send),
/*
Cross Zone