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Cleanup some logic
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+7
-7
@@ -394,7 +394,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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for (int i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invslot::EQUIPMENT_END; i++)
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if (petinv[i]) {
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item = database.GetItem(petinv[i]);
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npc->AddLootDrop(item, &npc->itemlist, LootDropEntries_Struct{ .equip_item = true }, true);
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npc->AddLootDrop(item, &npc->itemlist, LootDropEntries_Struct{ .equip_item = 1 }, true);
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}
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}
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@@ -614,18 +614,18 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
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//restore their equipment...
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for (i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invslot::EQUIPMENT_END; i++) {
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if(items[i] == 0)
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if (items[i] == 0) {
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continue;
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}
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const EQ::ItemData* item2 = database.GetItem(items[i]);
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const EQ::ItemData *item2 = database.GetItem(items[i]);
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if (item2) {
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bool noDrop=(item2->NoDrop == 0); // Field is reverse logic
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bool petCanHaveNoDrop = (RuleB(Pets, CanTakeNoDrop) &&
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_CLIENTPET(this) && GetPetType() <= petOther);
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bool noDrop = (item2->NoDrop == 0); // Field is reverse logic
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bool petCanHaveNoDrop = (RuleB(Pets, CanTakeNoDrop) && _CLIENTPET(this) && GetPetType() <= petOther);
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if (!noDrop || petCanHaveNoDrop) {
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AddLootDrop(item2, &itemlist, LootDropEntries_Struct{.equip_item = true }, true);
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AddLootDrop(item2, &itemlist, LootDropEntries_Struct{.equip_item = 1}, true);
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}
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}
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}
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