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Cleanup some logic
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-1
@@ -509,7 +509,7 @@ void NPC::AddLootDrop(
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void NPC::AddItem(const EQ::ItemData* item, uint16 charges, bool equipitem) {
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//slot isnt needed, its determined from the item.
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AddLootDrop(item, &itemlist, LootDropEntries_Struct{ .equip_item = equipitem }, true);
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AddLootDrop(item, &itemlist, LootDropEntries_Struct{ .equip_item = static_cast<uint8>(equipitem ? 1 : 0) }, true);
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}
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void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) {
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