Cleanup some logic

This commit is contained in:
Akkadius
2020-08-15 17:43:20 -05:00
parent 0e31302a7d
commit 45f08b4645
4 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -509,7 +509,7 @@ void NPC::AddLootDrop(
void NPC::AddItem(const EQ::ItemData* item, uint16 charges, bool equipitem) {
//slot isnt needed, its determined from the item.
AddLootDrop(item, &itemlist, LootDropEntries_Struct{ .equip_item = equipitem }, true);
AddLootDrop(item, &itemlist, LootDropEntries_Struct{ .equip_item = static_cast<uint8>(equipitem ? 1 : 0) }, true);
}
void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6) {