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Add a few opcodes
Add onlevelmessage encode
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@ -3269,6 +3269,32 @@ namespace Laurion
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FINISH_ENCODE();
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}
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ENCODE(OP_OnLevelMessage)
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{
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EQApplicationPacket* in = *p;
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*p = nullptr;
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OnLevelMessage_Struct* emu = (OnLevelMessage_Struct*)in->pBuffer;
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SerializeBuffer buffer;
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buffer.WriteLengthString(emu->Title);
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buffer.WriteLengthString(emu->Text);
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buffer.WriteLengthString(emu->ButtonName0);
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buffer.WriteLengthString(emu->ButtonName1);
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buffer.WriteUInt8(emu->Buttons);
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buffer.WriteUInt8(emu->SoundControls);
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buffer.WriteUInt32(emu->Duration);
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buffer.WriteUInt32(emu->PopupID);
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buffer.WriteUInt32(emu->NegativeID);
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buffer.WriteUInt32(0); //seen -1 & 0
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buffer.WriteUInt32(0); //seen 0
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auto outapp = new EQApplicationPacket(OP_OnLevelMessage, buffer.size());
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outapp->WriteData(buffer.buffer(), buffer.size());
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dest->FastQueuePacket(&outapp, ack_req);
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delete in;
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}
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// DECODE methods
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DECODE(OP_EnterWorld)
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@ -49,6 +49,7 @@ E(OP_RemoveBlockedBuffs)
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E(OP_ZonePlayerToBind)
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E(OP_Illusion)
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E(OP_MoneyOnCorpse)
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E(OP_OnLevelMessage)
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//list of packets we need to decode on the way in:
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D(OP_EnterWorld)
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D(OP_ZoneEntry)
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@ -313,14 +313,14 @@ OP_Stun=0x0000
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OP_SendFindableNPCs=0x0000
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OP_FindPersonRequest=0x0000
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OP_FindPersonReply=0x0000
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OP_Sound=0x0000
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OP_CashReward=0x0000
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OP_Sound=0x2fa8
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OP_CashReward=0x5e23
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OP_PetBuffWindow=0x0000
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OP_LevelAppearance=0x0000
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OP_Translocate=0x0000
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OP_Sacrifice=0x0000
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OP_PopupResponse=0x0000
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OP_OnLevelMessage=0x0000
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OP_LevelAppearance=0x5d24
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OP_Translocate=0x2772
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OP_Sacrifice=0x2cbf
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OP_PopupResponse=0x6be9
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OP_OnLevelMessage=0x2a41
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OP_AugmentInfo=0x0000
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OP_Petition=0x0000
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OP_SomeItemPacketMaybe=0x0000
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@ -420,10 +420,10 @@ OP_MercenarySuspendResponse=0x0000
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OP_MercenaryUnsuspendResponse=0x0000
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# Looting
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OP_LootRequest=0x0000
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OP_EndLootRequest=0x0000
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OP_LootRequest=0x60e5
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OP_EndLootRequest=0x35f6
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OP_LootItem=0x0000
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OP_LootComplete=0x0000
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OP_LootComplete=0x1f5e
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# bazaar trader stuff:
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OP_BazaarSearch=0x0000
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