[Bots] Add Basic Bot Raiding Functionality (#2782)

* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3b.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
This commit is contained in:
Mitch Freeman
2023-03-17 12:19:59 -03:00
committed by GitHub
parent e778041198
commit 45da8cab61
35 changed files with 5429 additions and 5050 deletions
+21 -32
View File
@@ -9,7 +9,7 @@
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
@@ -26,6 +26,7 @@
#include "worldserver.h"
#include "string_ids.h"
#include "../common/events/player_event_logs.h"
#include "../common/repositories/group_id_repository.h"
extern EntityList entity_list;
extern WorldServer worldserver;
@@ -246,7 +247,7 @@ bool Group::AddMember(Mob* newmember, const char *NewMemberName, uint32 Characte
uint32 i = 0;
for (i = 0; i < MAX_GROUP_MEMBERS; ++i)
{
if(!strcasecmp(membername[i], NewMemberName))
if (!strcasecmp(membername[i], NewMemberName))
{
return false;
}
@@ -495,7 +496,7 @@ void Group::SendEndurancePacketFrom(Mob* member)
//updates a group member's client pointer when they zone in
//if the group was in the zone already
bool Group::UpdatePlayer(Mob* update){
bool Group::UpdatePlayer(Mob* update) {
if (!update)
return false;
@@ -1138,29 +1139,30 @@ void Group::TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float
}
bool Group::LearnMembers() {
std::string query = StringFormat("SELECT name FROM group_id WHERE groupid = %lu", (unsigned long)GetID());
auto results = database.QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() == 0) {
auto rows = GroupIdRepository::GetWhere(
database,
fmt::format(
"groupid = {}",
GetID()
)
);
if (rows.empty()) {
LogError(
"Error getting group members for group [{}]: [{}]",
(unsigned long) GetID(),
results.ErrorMessage().c_str()
"Error getting group members for group [{}]",
GetID()
);
return false;
}
int memberIndex = 0;
for(auto row = results.begin(); row != results.end(); ++row) {
if(!row[0])
for (const auto& member : rows) {
if (member.name.empty()) {
continue;
}
members[memberIndex] = nullptr;
strn0cpy(membername[memberIndex], row[0], 64);
strn0cpy(membername[memberIndex], member.name.c_str(), 64);
memberIndex++;
}
@@ -1174,36 +1176,23 @@ void Group::VerifyGroup() {
Only called every once in a while (on member re-join for now).
*/
uint32 i;
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (membername[i][0] == '\0') {
#if EQDEBUG >= 7
LogDebug("Group [{}]: Verify [{}]: Empty.\n", (unsigned long)GetID(), i);
#endif
members[i] = nullptr;
continue;
}
Mob *them = entity_list.GetMob(membername[i]);
if(them == nullptr && members[i] != nullptr) { //they aren't in zone
#if EQDEBUG >= 6
LogDebug("Member of group [{}] named [{}] has disappeared!!", (unsigned long)GetID(), membername[i]);
#endif
membername[i][0] = '\0';
members[i] = nullptr;
continue;
}
if(them != nullptr && members[i] != them) { //our pointer is out of date... not so good.
#if EQDEBUG >= 5
LogDebug("Member of group [{}] named [{}] had an out of date pointer!!", (unsigned long)GetID(), membername[i]);
#endif
members[i] = them;
continue;
}
#if EQDEBUG >= 8
LogDebug("Member of group [{}] named [{}] is valid", (unsigned long)GetID(), membername[i]);
#endif
}
}
@@ -2497,4 +2486,4 @@ bool Group::IsLeader(const char* name) {
}
return false;
}
}