[Bots] Add Basic Bot Raiding Functionality (#2782)

* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3b.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
This commit is contained in:
Mitch Freeman
2023-03-17 12:19:59 -03:00
committed by GitHub
parent e778041198
commit 45da8cab61
35 changed files with 5429 additions and 5050 deletions
+65 -33
View File
@@ -389,9 +389,7 @@ void EntityList::GroupProcess()
for (auto &group : group_list)
group->Process();
#if EQDEBUG >= 5
CheckGroupList (__FILE__, __LINE__);
#endif
}
void EntityList::QueueToGroupsForNPCHealthAA(Mob *sender, const EQApplicationPacket *app)
@@ -609,9 +607,7 @@ void EntityList::AddGroup(Group *group)
}
AddGroup(group, gid);
#if EQDEBUG >= 5
CheckGroupList (__FILE__, __LINE__);
#endif
}
void EntityList::AddGroup(Group *group, uint32 gid)
@@ -2115,9 +2111,6 @@ Group *EntityList::GetGroupByMob(Mob *mob)
return *iterator;
++iterator;
}
#if EQDEBUG >= 5
CheckGroupList (__FILE__, __LINE__);
#endif
return nullptr;
}
@@ -2132,9 +2125,6 @@ Group *EntityList::GetGroupByLeaderName(const char *leader)
return *iterator;
++iterator;
}
#if EQDEBUG >= 5
CheckGroupList (__FILE__, __LINE__);
#endif
return nullptr;
}
@@ -2149,9 +2139,6 @@ Group *EntityList::GetGroupByID(uint32 group_id)
return *iterator;
++iterator;
}
#if EQDEBUG >= 5
CheckGroupList (__FILE__, __LINE__);
#endif
return nullptr;
}
@@ -2170,13 +2157,12 @@ Group *EntityList::GetGroupByClient(Client *client)
iterator = group_list.begin();
while (iterator != group_list.end()) {
if ((*iterator)->IsGroupMember(client->CastToMob()))
if ((*iterator)->IsGroupMember(client->CastToMob())) {
return *iterator;
}
++iterator;
}
#if EQDEBUG >= 5
CheckGroupList (__FILE__, __LINE__);
#endif
return nullptr;
}
@@ -2187,9 +2173,9 @@ Raid *EntityList::GetRaidByLeaderName(const char *leader)
iterator = raid_list.begin();
while (iterator != raid_list.end()) {
if ((*iterator)->GetLeader())
if(strcmp((*iterator)->GetLeader()->GetName(), leader) == 0)
return *iterator;
if ((*iterator)->GetLeader() && strcmp((*iterator)->GetLeader()->GetName(), leader) == 0) {
return *iterator;
}
++iterator;
}
return nullptr;
@@ -2209,22 +2195,20 @@ Raid *EntityList::GetRaidByID(uint32 id)
return nullptr;
}
Raid *EntityList::GetRaidByClient(Client* client)
Raid* EntityList::GetRaidByClient(Client* client)
{
if (client->p_raid_instance) {
return client->p_raid_instance;
}
std::list<Raid *>::iterator iterator;
std::list<Raid*>::iterator iterator;
iterator = raid_list.begin();
while (iterator != raid_list.end()) {
for (auto &member : (*iterator)->members) {
if (member.member) {
if (member.member == client) {
client->p_raid_instance = *iterator;
return *iterator;
}
for (const auto& member : (*iterator)->members) {
if (member.member && member.member == client) {
client->p_raid_instance = *iterator;
return *iterator;
}
}
@@ -2233,6 +2217,49 @@ Raid *EntityList::GetRaidByClient(Client* client)
return nullptr;
}
Raid* EntityList::GetRaidByBotName(const char* name)
{
std::list<RaidMember> rm;
auto GetMembersWithNames = [&rm](Raid const* r) -> std::list<RaidMember> {
for (const auto& m : r->members) {
if (strlen(m.membername) > 0)
rm.push_back(m);
}
return rm;
};
for (const auto& r : raid_list) {
for (const auto& m : GetMembersWithNames(r)) {
if (strcmp(m.membername, name) == 0) {
return r;
}
}
}
return nullptr;
}
Raid* EntityList::GetRaidByBot(const Bot* bot)
{
std::list<RaidMember> rm;
auto GetMembersWhoAreBots = [&rm](Raid* r) -> std::list<RaidMember> {
for (auto const& m : r->members) {
if (m.IsBot) {
rm.push_back(m);
}
}
return rm;
};
for (const auto& r : raid_list) {
for (const auto& m : GetMembersWhoAreBots(r)) {
if (m.member->CastToBot() == bot) {
return r;
}
}
}
return nullptr;
}
Raid *EntityList::GetRaidByMob(Mob *mob)
{
@@ -2658,6 +2685,12 @@ void EntityList::RemoveAllNPCs()
npc_limit_list.clear();
}
void EntityList::RemoveAllBots()
{
// doesn't clear the data
bot_list.clear();
}
void EntityList::RemoveAllMercs()
{
// doesn't clear the data
@@ -2671,9 +2704,6 @@ void EntityList::RemoveAllGroups()
group_list.pop_front();
safe_delete(group);
}
#if EQDEBUG >= 5
CheckGroupList (__FILE__, __LINE__);
#endif
}
void EntityList::RemoveAllRaids()
@@ -3081,6 +3111,8 @@ void EntityList::Clear()
{
RemoveAllClients();
entity_list.RemoveAllTraps(); //we can have child npcs so we go first
entity_list.RemoveAllMercs();
entity_list.RemoveAllBots();
entity_list.RemoveAllNPCs();
entity_list.RemoveAllMobs();
entity_list.RemoveAllCorpses();