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@@ -803,6 +803,7 @@ public:
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uint16 GetSpellEffectResistChance(uint16 spell_id);
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int32 GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining);
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int32 GetFcDamageAmtIncoming(Mob *caster, uint32 spell_id, bool use_skill = false, uint16 skill=0);
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int32 GetFocusIncoming(focusType type, int effect, Mob *caster, uint32 spell_id);
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int32 GetSkillDmgTaken(const EQ::skills::SkillType skill_used, ExtraAttackOptions *opts = nullptr);
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int32 GetPositionalDmgTaken(Mob *attacker);
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int32 GetPositionalDmgTakenAmt(Mob *attacker);
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@@ -842,6 +843,7 @@ public:
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bool HarmonySpellLevelCheck(int32 spell_id, Mob* target = nullptr);
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bool CanFocusUseRandomEffectivenessByType(focusType type);
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int GetFocusRandomEffectivenessValue(int focus_base, int focus_base2, bool best_focus = 0);
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int GetHealRate() const { return itembonuses.HealRate + spellbonuses.HealRate + aabonuses.HealRate; }
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bool TryDoubleMeleeRoundEffect();
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bool GetUseDoubleMeleeRoundDmgBonus() const { return use_double_melee_round_dmg_bonus; }
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