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#faction -- Displays Target NPC's Primary faction
#faction Find [criteria | all] -- Displays factions name & id #faction Review [criteria | all] -- Review Targeted Players faction hits #faction Reset [id] -- Reset Targeted Players specified faction to base
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@@ -651,6 +651,7 @@ public:
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FACTION_VALUE GetReverseFactionCon(Mob* iOther);
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FACTION_VALUE GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 p_race, uint32 p_class, uint32 p_deity, int32 pFaction, Mob* tnpc);
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bool ReloadCharacterFaction(Client *c, uint32 facid, uint32 charid);
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int32 GetCharacterFactionLevel(int32 faction_id);
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int32 GetModCharacterFactionLevel(int32 faction_id);
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void MerchantRejectMessage(Mob *merchant, int primaryfaction);
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