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normalize includes: common
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+11
-14
@@ -21,24 +21,22 @@
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// These classes could be optimized with database reads/writes by storing
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// a status flag indicating how object needs to interact with database
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#ifndef COMMON_ITEM_INSTANCE_H
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#define COMMON_ITEM_INSTANCE_H
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#include "evolving_items.h"
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#pragma once
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#include "common/bodytypes.h"
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#include "common/deity.h"
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#include "common/eq_constants.h"
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#include "common/evolving_items.h"
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#include "common/item_data.h"
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#include "common/memory_buffer.h"
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#include "common/repositories/character_evolving_items_repository.h"
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#include "common/timer.h"
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#include <map>
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class ItemParse; // Parses item packets
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class EvolveInfo; // Stores information about an evolving item family
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#include "../common/eq_constants.h"
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#include "../common/item_data.h"
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#include "../common/timer.h"
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#include "../common/bodytypes.h"
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#include "../common/deity.h"
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#include "../common/memory_buffer.h"
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#include "../common/repositories/character_evolving_items_repository.h"
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#include <map>
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// Specifies usage type for item inside EQ::ItemInstance
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enum ItemInstTypes
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@@ -376,4 +374,3 @@ namespace EQ
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mutable std::map<std::string, ::Timer> m_timers {};
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};
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}
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#endif /*COMMON_ITEM_INSTANCE_H*/
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