normalize includes: common

This commit is contained in:
brainiac
2025-12-17 09:32:44 -08:00
committed by Alex
parent 723ca13482
commit 451eb0806a
295 changed files with 1592 additions and 2009 deletions
+11 -14
View File
@@ -21,24 +21,22 @@
// These classes could be optimized with database reads/writes by storing
// a status flag indicating how object needs to interact with database
#ifndef COMMON_ITEM_INSTANCE_H
#define COMMON_ITEM_INSTANCE_H
#include "evolving_items.h"
#pragma once
#include "common/bodytypes.h"
#include "common/deity.h"
#include "common/eq_constants.h"
#include "common/evolving_items.h"
#include "common/item_data.h"
#include "common/memory_buffer.h"
#include "common/repositories/character_evolving_items_repository.h"
#include "common/timer.h"
#include <map>
class ItemParse; // Parses item packets
class EvolveInfo; // Stores information about an evolving item family
#include "../common/eq_constants.h"
#include "../common/item_data.h"
#include "../common/timer.h"
#include "../common/bodytypes.h"
#include "../common/deity.h"
#include "../common/memory_buffer.h"
#include "../common/repositories/character_evolving_items_repository.h"
#include <map>
// Specifies usage type for item inside EQ::ItemInstance
enum ItemInstTypes
@@ -376,4 +374,3 @@ namespace EQ
mutable std::map<std::string, ::Timer> m_timers {};
};
}
#endif /*COMMON_ITEM_INSTANCE_H*/