Fix database connection pointer bucket consistency

This commit is contained in:
Akkadius
2021-02-28 19:31:46 -06:00
parent 66f89416d5
commit 450c748299
8 changed files with 14 additions and 14 deletions
+1 -1
View File
@@ -12552,7 +12552,7 @@ void command_max_all_skills(Client *c, const Seperator *sep)
}
else
{
int max_skill_level = database.GetSkillCap(c->GetClass(), (EQ::skills::SkillType)i, c->GetLevel());
int max_skill_level = content_db.GetSkillCap(c->GetClass(), (EQ::skills::SkillType)i, c->GetLevel());
c->SetSkill((EQ::skills::SkillType)i, max_skill_level);
}
}