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Fix database connection pointer bucket consistency
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+1
-1
@@ -12552,7 +12552,7 @@ void command_max_all_skills(Client *c, const Seperator *sep)
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}
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else
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{
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int max_skill_level = database.GetSkillCap(c->GetClass(), (EQ::skills::SkillType)i, c->GetLevel());
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int max_skill_level = content_db.GetSkillCap(c->GetClass(), (EQ::skills::SkillType)i, c->GetLevel());
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c->SetSkill((EQ::skills::SkillType)i, max_skill_level);
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}
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}
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