Fix database connection pointer bucket consistency

This commit is contained in:
Akkadius
2021-02-28 19:31:46 -06:00
parent 66f89416d5
commit 450c748299
8 changed files with 14 additions and 14 deletions
+3 -3
View File
@@ -2505,7 +2505,7 @@ bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const {
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == BERSERKER && skill_id == EQ::skills::Skill1HPiercing)
skill_id = EQ::skills::Skill2HPiercing;
return(database.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)) > 0);
return(content_db.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)) > 0);
//if you don't have it by max level, then odds are you never will?
}
@@ -2513,7 +2513,7 @@ uint16 Client::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 lev
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == BERSERKER && skillid == EQ::skills::Skill1HPiercing)
skillid = EQ::skills::Skill2HPiercing;
return(database.GetSkillCap(class_, skillid, level));
return(content_db.GetSkillCap(class_, skillid, level));
}
uint8 Client::SkillTrainLevel(EQ::skills::SkillType skillid, uint16 class_)
@@ -2521,7 +2521,7 @@ uint8 Client::SkillTrainLevel(EQ::skills::SkillType skillid, uint16 class_)
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == BERSERKER && skillid == EQ::skills::Skill1HPiercing)
skillid = EQ::skills::Skill2HPiercing;
return(database.GetTrainLevel(class_, skillid, RuleI(Character, MaxLevel)));
return(content_db.GetTrainLevel(class_, skillid, RuleI(Character, MaxLevel)));
}
uint16 Client::GetMaxSkillAfterSpecializationRules(EQ::skills::SkillType skillid, uint16 maxSkill)