Fix database connection pointer bucket consistency

This commit is contained in:
Akkadius
2021-02-28 19:31:46 -06:00
parent 66f89416d5
commit 450c748299
8 changed files with 14 additions and 14 deletions
+2 -2
View File
@@ -1591,7 +1591,7 @@ uint16 Bot::GetPrimarySkillValue() {
}
uint16 Bot::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const {
return(database.GetSkillCap(class_, skillid, level));
return(content_db.GetSkillCap(class_, skillid, level));
}
uint32 Bot::GetTotalATK() {
@@ -9082,7 +9082,7 @@ void Bot::CalcBotStats(bool showtext) {
SetLevel(GetBotOwner()->GetLevel());
for (int sindex = 0; sindex <= EQ::skills::HIGHEST_SKILL; ++sindex) {
skills[sindex] = database.GetSkillCap(GetClass(), (EQ::skills::SkillType)sindex, GetLevel());
skills[sindex] = content_db.GetSkillCap(GetClass(), (EQ::skills::SkillType)sindex, GetLevel());
}
taunt_timer.Start(1000);