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Switch server to use new style ManaChange_Struct (#1843)
This will allow us to fix some bugs the current handling has. Note: the decoder isn't needed since the client always sends it up as a 0 length packet.
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@@ -1869,9 +1869,7 @@ void Client::CheckManaEndUpdate() {
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mana_change->stamina = current_endurance;
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mana_change->spell_id = casting_spell_id;
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mana_change->keepcasting = 1;
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mana_change->padding[0] = 0;
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mana_change->padding[1] = 0;
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mana_change->padding[2] = 0;
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mana_change->slot = -1;
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outapp->priority = 6;
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QueuePacket(outapp);
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safe_delete(outapp);
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