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Switch server to use new style ManaChange_Struct (#1843)
This will allow us to fix some bugs the current handling has. Note: the decoder isn't needed since the client always sends it up as a 0 length packet.
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@@ -448,6 +448,7 @@ struct ManaChange_Struct
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/*08*/ uint32 spell_id;
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/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
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/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
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/*16*/ int32 slot; // -1 normal, otherwise clear ETA and GCD
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};
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struct SwapSpell_Struct
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