diff --git a/zone/bonuses.cpp b/zone/bonuses.cpp index a47c1f38b..48102b120 100644 --- a/zone/bonuses.cpp +++ b/zone/bonuses.cpp @@ -77,9 +77,9 @@ void Client::CalcBonuses() CalcSpellBonuses(&spellbonuses); - _log(AA__BONUSES, "Calculating AA Bonuses for %s.", this->GetCleanName()); + logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Calculating AA Bonuses for %s.", this->GetCleanName()); CalcAABonuses(&aabonuses); //we're not quite ready for this - _log(AA__BONUSES, "Finished calculating AA Bonuses for %s.", this->GetCleanName()); + logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Finished calculating AA Bonuses for %s.", this->GetCleanName()); RecalcWeight(); @@ -638,7 +638,7 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon) if (effect == SE_Blank || (effect == SE_CHA && base1 == 0) || effect == SE_StackingCommand_Block || effect == SE_StackingCommand_Overwrite) continue; - _log(AA__BONUSES, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s", effect, aaid, slot, base1, base2, this->GetCleanName()); + logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s", effect, aaid, slot, base1, base2, this->GetCleanName()); uint8 focus = IsFocusEffect(0, 0, true,effect); if (focus) diff --git a/zone/bot.cpp b/zone/bot.cpp index 1f0cc6062..608cad996 100644 --- a/zone/bot.cpp +++ b/zone/bot.cpp @@ -1564,7 +1564,7 @@ void Bot::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon) if (effect == SE_Blank || (effect == SE_CHA && base1 == 0) || effect == SE_StackingCommand_Block || effect == SE_StackingCommand_Overwrite) continue; - _log(AA__BONUSES, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s", effect, aaid, slot, base1, base2, this->GetCleanName()); + logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s", effect, aaid, slot, base1, base2, this->GetCleanName()); uint8 focus = IsFocusEffect(0, 0, true,effect); if (focus)