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Add Database::LoadLogSysSettings function
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3a24372009
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@ -4257,3 +4257,28 @@ uint32 Database::GetGuildIDByCharID(uint32 char_id)
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auto row = results.begin();
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return atoi(row[0]);
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}
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void Database::LoadLogSysSettings(EQEmuLogSys::LogSettings* log_settings){
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std::string query =
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"SELECT "
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"log_category_id, "
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"log_category_description, "
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"log_to_console, "
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"log_to_file, "
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"log_to_gmsay "
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"FROM "
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"logsys_categories "
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"ORDER BY log_category_id";
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auto results = QueryDatabase(query);
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int log_category = 0;
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for (auto row = results.begin(); row != results.end(); ++row) {
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log_category = atoi(row[0]);
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log_settings[log_category].log_to_console = atoi(row[2]);
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log_settings[log_category].log_to_file = atoi(row[3]);
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log_settings[log_category].log_to_gmsay = atoi(row[4]);
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std::cout << "Setting log settings for " << log_category << " " << LogCategoryName[log_category] << " " << std::endl;
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std::cout << "--- log_to_console = " << atoi(row[2]) << std::endl;
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std::cout << "--- log_to_file = " << atoi(row[3]) << std::endl;
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std::cout << "--- log_to_gmsay = " << atoi(row[4]) << std::endl;
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}
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}
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@ -645,6 +645,9 @@ public:
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void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
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void AddReport(std::string who, std::string against, std::string lines);
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/* EQEmuLogSys */
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void LoadLogSysSettings(EQEmuLogSys::LogSettings* log_settings);
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private:
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void DBInitVars();
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@ -20,6 +20,7 @@
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#include "eqemu_logsys.h"
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#include "platform.h"
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#include "string_util.h"
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#include "database.h"
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#include <iostream>
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#include <fstream>
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@ -70,30 +71,6 @@ static const char* TypeNames[EQEmuLogSys::MaxLogID] = {
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"Crash",
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};
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/* If you add to this, make sure you update LogCategory in eqemu_logsys.h */
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static const char* LogCategoryName[EQEmuLogSys::LogCategory::MaxCategoryID] = {
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"Zone",
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"World",
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"UCS",
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"QueryServer",
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"WebInterface",
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"AA",
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"Doors",
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"Guild",
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"Inventory",
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"Launcher",
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"Netcode",
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"Object",
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"Rules",
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"Skills",
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"Spawns",
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"Spells",
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"Tasks",
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"Trading",
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"Tradeskills",
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"Tribute",
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};
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static Console::Color LogColors[EQEmuLogSys::MaxLogID] = {
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Console::Color::Yellow, // "Status",
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Console::Color::Yellow, // "Normal",
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@ -121,7 +98,7 @@ void EQEmuLogSys::LoadLogSettings()
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log_settings[i].log_to_console = 1;
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log_settings[i].log_to_file = 1;
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log_settings[i].log_to_gmsay = 1;
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std::cout << "Setting log settings for " << i << " " << LogCategoryName[i] << " " << std::endl;
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// std::cout << "Setting log settings for " << i << " " << LogCategoryName[i] << " " << std::endl;
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}
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log_settings_loaded = true;
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}
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@ -48,7 +48,7 @@ public:
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Detail, /* 2 - Use this for extreme detail in logging, usually in extreme debugging in the stack or interprocess communication */
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};
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/* If you add to this, make sure you update LogCategoryName in eqemu_logsys.cpp */
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/* If you add to this, make sure you update LogCategoryName */
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enum LogCategory {
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Zone_Server = 0,
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World_Server,
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@ -108,5 +108,28 @@ private:
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extern EQEmuLogSys logger;
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/* If you add to this, make sure you update LogCategory */
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static const char* LogCategoryName[EQEmuLogSys::LogCategory::MaxCategoryID] = {
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"Zone",
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"World",
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"UCS",
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"QueryServer",
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"WebInterface",
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"AA",
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"Doors",
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"Guild",
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"Inventory",
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"Launcher",
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"Netcode",
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"Object",
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"Rules",
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"Skills",
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"Spawns",
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"Spells",
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"Tasks",
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"Trading",
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"Tradeskills",
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"Tribute",
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};
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#endif
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@ -4,6 +4,7 @@
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#include "../common/shareddb.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/faction.h"
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#include "../common/eqemu_logsys.h"
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class Client;
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class Corpse;
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