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[Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries * Cleanup * Cleanup * Update lua_merc.h * Update mob.cpp * XYZH * Final * Update attack.cpp * Update attack.cpp * Simplify event invocation * Inline example * Nullptr init example * EVENT_TIMER simplify add EventPlayerNpcBotMerc * EVENT_TIMER_START * Remove has_start_event * EVENT_TIMER_START with settimerMS * EVENT_POPUP_RESPONSE * Consolidation * Update attack.cpp * Push * Update quest_parser_collection.h * Comments * Cleanup per comments --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -146,6 +146,9 @@ public:
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bool IsMedding() { return _medding; };
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bool IsSuspended() { return _suspended; };
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void Signal(int signal_id);
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void SendPayload(int payload_id, std::string payload_value);
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static uint32 CalcPurchaseCost( uint32 templateID , uint8 level, uint8 currency_type = 0);
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static uint32 CalcUpkeepCost( uint32 templateID , uint8 level, uint8 currency_type = 0);
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