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[Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries * Cleanup * Cleanup * Update lua_merc.h * Update mob.cpp * XYZH * Final * Update attack.cpp * Update attack.cpp * Simplify event invocation * Inline example * Nullptr init example * EVENT_TIMER simplify add EventPlayerNpcBotMerc * EVENT_TIMER_START * Remove has_start_event * EVENT_TIMER_START with settimerMS * EVENT_POPUP_RESPONSE * Consolidation * Update attack.cpp * Push * Update quest_parser_collection.h * Comments * Cleanup per comments --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -734,6 +734,18 @@ void handle_player_death(
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
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lua_setfield(L, -2, "killed_entity_id");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[5]));
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lua_setfield(L, -2, "combat_start_time");
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lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[6]));
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lua_setfield(L, -2, "combat_end_time");
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lua_pushinteger(L, Strings::ToBigInt(sep.arg[7]));
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lua_setfield(L, -2, "damage_received");
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lua_pushinteger(L, Strings::ToBigInt(sep.arg[8]));
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lua_setfield(L, -2, "healing_received");
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}
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void handle_player_timer(
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