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[Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries * Cleanup * Cleanup * Update lua_merc.h * Update mob.cpp * XYZH * Final * Update attack.cpp * Update attack.cpp * Simplify event invocation * Inline example * Nullptr init example * EVENT_TIMER simplify add EventPlayerNpcBotMerc * EVENT_TIMER_START * Remove has_start_event * EVENT_TIMER_START with settimerMS * EVENT_POPUP_RESPONSE * Consolidation * Update attack.cpp * Push * Update quest_parser_collection.h * Comments * Cleanup per comments --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -12,6 +12,7 @@
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#include "lua_door.h"
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#include "lua_bot.h"
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#include "lua_merc.h"
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bool Lua_Entity::IsClient() {
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Lua_Safe_Call_Bool();
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@@ -140,6 +141,12 @@ Lua_Bot Lua_Entity::CastToBot() {
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return Lua_Bot(b);
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}
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Lua_Merc Lua_Entity::CastToMerc() {
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void *d = GetLuaPtrData();
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Merc *m = reinterpret_cast<Merc*>(d);
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return Lua_Merc(m);
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}
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luabind::scope lua_register_entity() {
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return luabind::class_<Lua_Entity>("Entity")
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.def(luabind::constructor<>())
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@@ -149,6 +156,7 @@ luabind::scope lua_register_entity() {
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.def("CastToClient", &Lua_Entity::CastToClient)
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.def("CastToCorpse", &Lua_Entity::CastToCorpse)
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.def("CastToDoor", &Lua_Entity::CastToDoor)
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.def("CastToMerc", &Lua_Entity::CastToMerc)
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.def("CastToMob", &Lua_Entity::CastToMob)
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.def("CastToNPC", &Lua_Entity::CastToNPC)
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.def("CastToObject", &Lua_Entity::CastToObject)
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