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[Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries * Cleanup * Cleanup * Update lua_merc.h * Update mob.cpp * XYZH * Final * Update attack.cpp * Update attack.cpp * Simplify event invocation * Inline example * Nullptr init example * EVENT_TIMER simplify add EventPlayerNpcBotMerc * EVENT_TIMER_START * Remove has_start_event * EVENT_TIMER_START with settimerMS * EVENT_POPUP_RESPONSE * Consolidation * Update attack.cpp * Push * Update quest_parser_collection.h * Comments * Cleanup per comments --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
+95
-162
@@ -1550,17 +1550,18 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, boo
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hit.damage_done = 0;
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}
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if (IsBot()) {
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if (parse->BotHasQuestSub(EVENT_USE_SKILL)) {
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const auto& export_string = fmt::format(
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parse->EventBotMerc(
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EVENT_USE_SKILL,
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this,
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nullptr,
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[&]() {
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return fmt::format(
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"{} {}",
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hit.skill,
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GetSkill(hit.skill)
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);
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parse->EventBot(EVENT_USE_SKILL, CastToBot(), nullptr, export_string, 0);
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}
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}
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);
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}
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}
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@@ -1922,11 +1923,9 @@ bool Client::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::Skil
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}
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if (killer_mob) {
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if (killer_mob->IsNPC()) {
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if (parse->HasQuestSub(killer_mob->GetNPCTypeID(), EVENT_SLAY)) {
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parse->EventNPC(EVENT_SLAY, killer_mob->CastToNPC(), this, "", 0);
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}
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parse->EventBotMercNPC(EVENT_SLAY, killer_mob, this);
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if (killer_mob->IsNPC()) {
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killed_by = KilledByTypes::Killed_NPC;
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auto emote_id = killer_mob->GetEmoteID();
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@@ -1934,12 +1933,6 @@ bool Client::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::Skil
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killer_mob->CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::KilledPC, emoteid, this);
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}
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killer_mob->TrySpellOnKill(killed_level, spell);
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} else if (killer_mob->IsBot()) {
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if (parse->BotHasQuestSub(EVENT_SLAY)) {
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parse->EventBot(EVENT_SLAY, killer_mob->CastToBot(), this, "", 0);
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}
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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@@ -2458,14 +2451,10 @@ void NPC::Damage(Mob* other, int64 damage, uint16 spell_id, EQ::skills::SkillTyp
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spell_id = SPELL_UNKNOWN;
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//handle EVENT_ATTACK. Resets after we have not been attacked for 12 seconds
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if (attacked_timer.Check())
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{
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_ATTACK)) {
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LogCombat("Triggering EVENT_ATTACK due to attack by [{}]", other ? other->GetName() : "nullptr");
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parse->EventNPC(EVENT_ATTACK, this, other, "", 0);
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}
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if (attacked_timer.Check()) {
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parse->EventMercNPC(EVENT_ATTACK, this, other);
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}
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attacked_timer.Start(CombatEventTimer_expire);
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if (!IsEngaged())
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@@ -2506,41 +2495,22 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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Mob* owner_or_self = killer_mob ? killer_mob->GetOwnerOrSelf() : nullptr;
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if (IsNPC()) {
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH)) {
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const auto& export_string = fmt::format(
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"{} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill)
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);
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auto exports = [&]() {
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return fmt::format(
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"{} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill)
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);
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};
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if (parse->EventNPC(EVENT_DEATH, this, owner_or_self, export_string, 0) != 0) {
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if (GetHP() < 0) {
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SetHP(0);
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}
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return false;
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}
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if (parse->EventBotMercNPC(EVENT_DEATH, this, owner_or_self, exports) != 0) {
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if (GetHP() < 0) {
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SetHP(0);
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}
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} else if (IsBot()) {
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if (parse->BotHasQuestSub(EVENT_DEATH)) {
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const auto& export_string = fmt::format(
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"{} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill)
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);
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if (parse->EventBot(EVENT_DEATH, CastToBot(), owner_or_self, export_string, 0) != 0) {
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if (GetHP() < 0) {
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SetHP(0);
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}
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return false;
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}
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}
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return false;
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}
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if (killer_mob && killer_mob->IsOfClientBot() && IsValidSpell(spell) && damage > 0) {
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@@ -3077,10 +3047,8 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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}
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}
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if (killer_mob && killer_mob->IsBot()) {
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if (parse->BotHasQuestSub(EVENT_NPC_SLAY)) {
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parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
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}
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if (killer_mob) {
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parse->EventBotMerc(EVENT_NPC_SLAY, killer_mob, this);
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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@@ -3108,24 +3076,29 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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}
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}
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH_COMPLETE)) {
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const auto& export_string = fmt::format(
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"{} {} {} {} {} {} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill),
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entity_id,
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m_combat_record.GetStartTime(),
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m_combat_record.GetEndTime(),
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m_combat_record.GetDamageReceived(),
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m_combat_record.GetHealingReceived()
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);
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std::vector<std::any> args = { corpse };
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std::vector<std::any> args = { corpse };
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parse->EventNPC(EVENT_DEATH_COMPLETE, this, owner_or_self, export_string, 0, &args);
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}
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parse->EventMercNPC(
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EVENT_DEATH_COMPLETE,
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this,
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owner_or_self,
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[&]() {
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return fmt::format(
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"{} {} {} {} {} {} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill),
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entity_id,
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m_combat_record.GetStartTime(),
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m_combat_record.GetEndTime(),
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m_combat_record.GetDamageReceived(),
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m_combat_record.GetHealingReceived()
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);
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},
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0,
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&args
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);
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// Zone controller process EVENT_DEATH_ZONE (Death events)
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if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DEATH_ZONE)) {
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@@ -4285,100 +4258,60 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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//final damage has been determined.
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int old_hp_ratio = (int)GetHPRatio();
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const auto has_bot_given_event = parse->BotHasQuestSub(EVENT_DAMAGE_GIVEN);
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const auto has_bot_taken_event = parse->BotHasQuestSub(EVENT_DAMAGE_TAKEN);
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const auto has_npc_given_event = (
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(
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IsNPC() &&
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parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
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) ||
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(
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attacker &&
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attacker->IsNPC() &&
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parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
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)
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);
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const auto has_npc_taken_event = (
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(
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IsNPC() &&
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parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
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) ||
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(
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attacker &&
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attacker->IsNPC() &&
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parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
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)
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);
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const auto has_player_given_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_GIVEN);
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const auto has_player_taken_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_TAKEN);
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const auto has_given_event = (
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has_bot_given_event ||
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has_npc_given_event ||
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has_player_given_event
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);
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const auto has_taken_event = (
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has_bot_taken_event ||
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has_npc_taken_event ||
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has_player_taken_event
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);
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std::vector<std::any> args;
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int64 damage_override = 0;
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if (has_given_event && attacker) {
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const auto export_string = fmt::format(
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"{} {} {} {} {} {} {} {} {}",
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GetID(),
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damage,
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spell_id,
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static_cast<int>(skill_used),
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FromDamageShield ? 1 : 0,
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avoidable ? 1 : 0,
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buffslot,
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iBuffTic ? 1 : 0,
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static_cast<int>(special)
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);
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if (attacker) {
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args = { this };
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if (attacker->IsBot() && has_bot_given_event) {
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parse->EventBot(EVENT_DAMAGE_GIVEN, attacker->CastToBot(), this, export_string, 0);
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} else if (attacker->IsClient() && has_player_given_event) {
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args.push_back(this);
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parse->EventPlayer(EVENT_DAMAGE_GIVEN, attacker->CastToClient(), export_string, 0, &args);
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} else if (attacker->IsNPC() && has_npc_given_event) {
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parse->EventNPC(EVENT_DAMAGE_GIVEN, attacker->CastToNPC(), this, export_string, 0);
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}
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parse->EventMob(
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EVENT_DAMAGE_GIVEN,
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attacker,
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this,
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[&]() {
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return fmt::format(
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"{} {} {} {} {} {} {} {} {}",
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GetID(),
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damage,
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spell_id,
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static_cast<int>(skill_used),
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FromDamageShield ? 1 : 0,
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avoidable ? 1 : 0,
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buffslot,
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iBuffTic ? 1 : 0,
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static_cast<int>(special)
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);
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},
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0,
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&args
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);
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}
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if (has_taken_event) {
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const auto export_string = fmt::format(
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"{} {} {} {} {} {} {} {} {}",
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attacker ? attacker->GetID() : 0,
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damage,
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spell_id,
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static_cast<int>(skill_used),
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FromDamageShield ? 1 : 0,
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avoidable ? 1 : 0,
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buffslot,
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iBuffTic ? 1 : 0,
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static_cast<int>(special)
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);
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args = { attacker };
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if (IsBot() && has_bot_taken_event) {
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damage_override = parse->EventBot(EVENT_DAMAGE_TAKEN, CastToBot(), attacker ? attacker : nullptr, export_string, 0);
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} else if (IsClient() && has_player_taken_event) {
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args.push_back(attacker ? attacker : nullptr);
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damage_override = parse->EventPlayer(EVENT_DAMAGE_TAKEN, CastToClient(), export_string, 0, &args);
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} else if (IsNPC() && has_npc_taken_event) {
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damage_override = parse->EventNPC(EVENT_DAMAGE_TAKEN, CastToNPC(), attacker ? attacker : nullptr, export_string, 0);
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}
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}
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damage_override = parse->EventMob(
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EVENT_DAMAGE_TAKEN,
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this,
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attacker,
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[&]() {
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return fmt::format(
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"{} {} {} {} {} {} {} {} {}",
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attacker ? attacker->GetID() : 0,
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damage,
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spell_id,
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static_cast<int>(skill_used),
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FromDamageShield ? 1 : 0,
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avoidable ? 1 : 0,
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buffslot,
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iBuffTic ? 1 : 0,
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static_cast<int>(special)
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);
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},
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0,
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&args
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);
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if (damage_override > 0) {
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damage = damage_override;
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