[Bots] Line of Sight and Mez optimizations and cleanup (#4746)

* [Bots] Line of Sight and Mez optimizations and cleanup

- Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does.
- Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does.
- Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases.
- Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`.
- Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked..
- Corrects, removes and adds LoS checks where necessary.
- Improves door checking logic for locked or triggered doors that could be blocking LoS.
- Cleans up false positives for door cheat checks.
- Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location.
- Improves Mez and AE Mez logic
- Adds more details to the rule `Bots:EpicPetSpellName`

* Remove leftover debugging

* Change return to continue for GetFirstIncomingMobToMez checks

* Move mez chance fail to beginning of cast process
This commit is contained in:
nytmyr
2025-03-29 16:01:31 -05:00
committed by GitHub
parent d554eb3423
commit 444d688ad2
17 changed files with 265 additions and 153 deletions
+36 -46
View File
@@ -8675,56 +8675,54 @@ bool Mob::IsInGroupOrRaid(Mob* other, bool same_raid_group) {
bool Mob::DoLosChecks(Mob* other) {
if (!CheckLosFN(other) || !CheckWaterLoS(other)) {
if (CheckLosCheatExempt(other)) {
if (RuleB(Map, EnableLoSCheatExemptions) && CheckLosCheatExempt(other)) {
return true;
}
return false;
}
if (!CheckLosCheat(other)) {
if (RuleB(Map, CheckForDoorLoSCheat) && !CheckDoorLoSCheat(other)) {
return false;
}
return true;
}
bool Mob::CheckLosCheat(Mob* other) {
if (RuleB(Map, CheckForLoSCheat)) {
for (auto itr : entity_list.GetDoorsList()) {
Doors* d = itr.second;
bool Mob::CheckDoorLoSCheat(Mob* other) {
if (!other->IsOfClientBotMerc() && other->CastToNPC()->IsOnHatelist(this)) {
return true;
}
const std::string& zones_to_check = RuleS(Map, ZonesToCheckDoorCheat);
if (zones_to_check.empty()) {
return true;
}
const auto& v = Strings::Split(zones_to_check, ",");
if (zones_to_check == "all" || std::find(v.begin(), v.end(), std::to_string(zone->GetZoneID())) != v.end()) {
for (auto itr: entity_list.GetDoorsList()) {
Doors *d = itr.second;
if (
!d->IsDoorOpen() &&
(
d->GetKeyItem() ||
d->GetLockpick() ||
d->IsDoorOpen() ||
d->IsDoorBlacklisted() ||
d->GetNoKeyring() != 0 ||
d->GetDoorParam() > 0
d->GetNoKeyring() != 0
)
) {
// If the door is a trigger door, check if the trigger door is open
if (d->GetTriggerDoorID() > 0) {
auto td = entity_list.GetDoorsByDoorID(d->GetTriggerDoorID());
) {
float distance = Distance(m_Position, d->GetPosition());
if (td) {
if (Strings::RemoveNumbers(d->GetDoorName()) != Strings::RemoveNumbers(td->GetDoorName())) {
continue;
}
}
if (distance > RuleR(Map, RangeCheckForDoorLoSCheat) || !CheckLosFN(d->GetX(), d->GetY(), d->GetZ(), GetSize())) {
continue;
}
if (DistanceNoZ(GetPosition(), d->GetPosition()) <= 50) {
auto who_to_door = DistanceNoZ(GetPosition(), d->GetPosition());
auto other_to_door = DistanceNoZ(other->GetPosition(), d->GetPosition());
auto who_to_other = DistanceNoZ(GetPosition(), other->GetPosition());
auto distance_difference = who_to_other - (who_to_door + other_to_door);
if (distance_difference >= (-1 * RuleR(Maps, RangeCheckForLoSCheat)) && distance_difference <= RuleR(Maps, RangeCheckForLoSCheat)) {
return false;
}
if (d->IsDoorBetween(GetPosition(), other->GetPosition(), d->GetSize())) {
return false;
}
}
}
@@ -8733,26 +8731,18 @@ bool Mob::CheckLosCheat(Mob* other) {
return true;
}
bool Mob::CheckLosCheatExempt(Mob* other)
{
if (RuleB(Map, EnableLoSCheatExemptions)) {
/* This is an exmaple of how to configure exemptions for LoS checks.
glm::vec4 exempt_check_who;
glm::vec4 exempt_check_other;
bool Mob::CheckLosCheatExempt(Mob* other) {
glm::vec4 exempt_check_who;
switch (zone->GetZoneID()) {
case POEARTHB:
exempt_check_who.x = 2051; exempt_check_who.y = 407; exempt_check_who.z = -219; //Middle of councilman spawns
//exempt_check_other.x = 1455; exempt_check_other.y = 415; exempt_check_other.z = -242;
//check to be sure the player and the target are outside of the councilman area
//if the player is inside the cove they cannot be higher than the ceiling (no exploiting from uptop)
if (GetZ() <= -171 && other->GetZ() <= -171 && DistanceNoZ(other->GetPosition(), exempt_check_who) <= 800 && DistanceNoZ(GetPosition(), exempt_check_who) <= 800) {
return true;
}
default:
return false;
}
*/
switch (zone->GetZoneID()) {
case Zones::POEARTHB:
exempt_check_who.x = 2053; exempt_check_who.y = 408; exempt_check_who.z = -219; //Middle of councilman spawns
//if the player is inside the cove they cannot be higher than the ceiling (no exploiting from uptop) --- 800 from center of council to furthest corner in cove
if (GetZ() <= -171 && other->GetZ() <= -171 && DistanceNoZ(other->GetPosition(), exempt_check_who) <= 800 && DistanceNoZ(GetPosition(), exempt_check_who) <= 800) {
return true;
}
default:
return false;
}
return false;