[Bots] Line of Sight and Mez optimizations and cleanup (#4746)

* [Bots] Line of Sight and Mez optimizations and cleanup

- Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does.
- Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does.
- Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases.
- Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`.
- Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked..
- Corrects, removes and adds LoS checks where necessary.
- Improves door checking logic for locked or triggered doors that could be blocking LoS.
- Cleans up false positives for door cheat checks.
- Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location.
- Improves Mez and AE Mez logic
- Adds more details to the rule `Bots:EpicPetSpellName`

* Remove leftover debugging

* Change return to continue for GetFirstIncomingMobToMez checks

* Move mez chance fail to beginning of cast process
This commit is contained in:
nytmyr
2025-03-29 16:01:31 -05:00
committed by GitHub
parent d554eb3423
commit 444d688ad2
17 changed files with 265 additions and 153 deletions
+86 -70
View File
@@ -41,7 +41,10 @@ bool Bot::AICastSpell(Mob* tar, uint8 chance, uint16 spell_type, uint16 sub_targ
return false;
}
if (chance < 100 && zone->random.Int(0, 100) > chance) {
if (
!IsCommandedSpell() &&
zone->random.Int(0, 100) > chance
) {
return false;
}
@@ -61,10 +64,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 chance, uint16 spell_type, uint16 sub_targ
bot_spell.SpellIndex = 0;
bot_spell.ManaCost = 0;
if (BotSpellTypeRequiresLoS(spell_type) && tar != this) {
SetHasLoS(DoLosChecks(tar));
}
else {
if (!BotSpellTypeRequiresLoS(spell_type) || tar == this) {
SetHasLoS(true);
}
@@ -218,8 +218,11 @@ bool Bot::AICastSpell(Mob* tar, uint8 chance, uint16 spell_type, uint16 sub_targ
std::vector<BotSpell_wPriority> bot_spell_list = GetPrioritizedBotSpellsBySpellType(this, spell_type, tar, (IsAEBotSpellType(spell_type) || sub_target_type == CommandedSubTypes::AETarget), sub_target_type, sub_type);
for (const auto& s : bot_spell_list) {
if (!IsValidSpell(s.SpellId)) {
continue;
}
if (!IsValidSpellAndLoS(s.SpellId, HasLoS())) {
if (BotRequiresLoSToCast(spell_type, s.SpellId) && !HasLoS()) {
continue;
}
@@ -273,7 +276,11 @@ bool Bot::BotCastMez(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
std::vector<BotSpell_wPriority> bot_spell_list = GetPrioritizedBotSpellsBySpellType(this, spell_type, tar, IsAEBotSpellType(spell_type));
for (const auto& s : bot_spell_list) {
if (!IsValidSpellAndLoS(s.SpellId, HasLoS())) {
if (!IsValidSpell(s.SpellId)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, s.SpellId) && !HasLoS()) {
continue;
}
@@ -281,7 +288,7 @@ bool Bot::BotCastMez(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
Mob* add_mob = GetFirstIncomingMobToMez(this, s.SpellId, spell_type, IsAEBotSpellType(spell_type));
if (!add_mob) {
return false;
continue;
}
tar = add_mob;
@@ -327,7 +334,11 @@ bool Bot::BotCastCure(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spe
bot_spell = GetBestBotSpellForCure(this, tar, spell_type);
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
if (!IsValidSpell(bot_spell.SpellId)) {
return false;
}
if (BotRequiresLoSToCast(spell_type, bot_spell.SpellId) && !HasLoS()) {
return false;
}
@@ -397,7 +408,11 @@ bool Bot::BotCastPet(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
bot_spell = GetFirstBotSpellBySpellType(this, spell_type);
}
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
if (!IsValidSpell(bot_spell.SpellId)) {
return false;
}
if (BotRequiresLoSToCast(spell_type, bot_spell.SpellId) && !HasLoS()) {
return false;
}
@@ -418,6 +433,10 @@ bool Bot::BotCastPet(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spel
}
bool Bot::BotCastNuke(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spell_type) {
if (BotRequiresLoSToCast(spell_type, bot_spell.SpellId) && !HasLoS()) {
return false;
}
if (spell_type == BotSpellTypes::Stun || spell_type == BotSpellTypes::AEStun) {
uint8 stun_chance = (tar->IsCasting() ? RuleI(Bots, StunCastChanceIfCasting) : RuleI(Bots, StunCastChanceNormal));
@@ -434,25 +453,25 @@ bool Bot::BotCastNuke(Mob* tar, uint8 bot_class, BotSpell& bot_spell, uint16 spe
) {
bot_spell = GetBestBotSpellForStunByTargetType(this, ST_TargetOptional, spell_type, IsAEBotSpellType(spell_type), tar);
}
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
if (!IsValidSpell(bot_spell.SpellId)) {
return false;
}
}
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
if (!IsValidSpell(bot_spell.SpellId)) {
bot_spell = GetBestBotSpellForNukeByBodyType(this, tar->GetBodyType(), spell_type, IsAEBotSpellType(spell_type), tar);
}
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS()) && spell_type == BotSpellTypes::Nuke && bot_class == Class::Wizard) {
if (spell_type == BotSpellTypes::Nuke && bot_class == Class::Wizard && !IsValidSpell(bot_spell.SpellId)) {
bot_spell = GetBestBotWizardNukeSpellByTargetResists(this, tar, spell_type);
}
if (!IsValidSpellAndLoS(bot_spell.SpellId, HasLoS())) {
if (!IsValidSpell(bot_spell.SpellId)) {
std::vector<BotSpell_wPriority> bot_spell_list = GetPrioritizedBotSpellsBySpellType(this, spell_type, tar, IsAEBotSpellType(spell_type));
for (const auto& s : bot_spell_list) {
if (!IsValidSpellAndLoS(s.SpellId, HasLoS())) {
if (!IsValidSpell(s.SpellId)) {
continue;
}
@@ -910,7 +929,11 @@ std::list<BotSpell> Bot::GetBotSpellsForSpellEffect(Bot* caster, uint16 spell_ty
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -948,7 +971,11 @@ std::list<BotSpell> Bot::GetBotSpellsForSpellEffectAndTargetType(Bot* caster, ui
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -989,7 +1016,11 @@ std::list<BotSpell> Bot::GetBotSpellsBySpellType(Bot* caster, uint16 spell_type)
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -1018,7 +1049,11 @@ std::vector<BotSpell_wPriority> Bot::GetPrioritizedBotSpellsBySpellType(Bot* cas
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -1105,7 +1140,11 @@ BotSpell Bot::GetFirstBotSpellBySpellType(Bot* caster, uint16 spell_type) {
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -1137,7 +1176,6 @@ BotSpell Bot::GetBestBotSpellForVeryFastHeal(Bot* caster, Mob* tar, uint16 spell
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
for (auto bot_spell_list_itr : bot_spell_list) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsVeryFastHealSpell(bot_spell_list_itr.SpellId) && caster->CastChecks(bot_spell_list_itr.SpellId, tar, spell_type)) {
result.SpellId = bot_spell_list_itr.SpellId;
@@ -1163,7 +1201,6 @@ BotSpell Bot::GetBestBotSpellForFastHeal(Bot* caster, Mob* tar, uint16 spell_typ
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
for (auto bot_spell_list_itr : bot_spell_list) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsFastHealSpell(bot_spell_list_itr.SpellId) && caster->CastChecks(bot_spell_list_itr.SpellId, tar, spell_type)) {
result.SpellId = bot_spell_list_itr.SpellId;
result.SpellIndex = bot_spell_list_itr.SpellIndex;
@@ -1188,7 +1225,6 @@ BotSpell Bot::GetBestBotSpellForHealOverTime(Bot* caster, Mob* tar, uint16 spell
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_HealOverTime);
for (auto bot_spell_list_itr : bot_spell_list) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsHealOverTimeSpell(bot_spell_list_itr.SpellId) && caster->CastChecks(bot_spell_list_itr.SpellId, tar, spell_type)) {
result.SpellId = bot_spell_list_itr.SpellId;
result.SpellIndex = bot_spell_list_itr.SpellIndex;
@@ -1245,7 +1281,6 @@ BotSpell Bot::GetBestBotSpellForRegularSingleTargetHeal(Bot* caster, Mob* tar, u
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsRegularSingleTargetHealSpell(bot_spell_list_itr->SpellId) && caster->CastChecks(bot_spell_list_itr->SpellId, tar, spell_type)) {
result.SpellId = bot_spell_list_itr->SpellId;
result.SpellIndex = bot_spell_list_itr->SpellIndex;
@@ -1270,7 +1305,6 @@ BotSpell Bot::GetFirstBotSpellForSingleTargetHeal(Bot* caster, Mob* tar, uint16
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_CurrentHP);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsRegularSingleTargetHealSpell(bot_spell_list_itr->SpellId) && caster->CastChecks(bot_spell_list_itr->SpellId, tar, spell_type)) {
result.SpellId = bot_spell_list_itr->SpellId;
result.SpellIndex = bot_spell_list_itr->SpellIndex;
@@ -1300,7 +1334,6 @@ BotSpell Bot::GetBestBotSpellForGroupHeal(Bot* caster, Mob* tar, uint16 spell_ty
int required_count = caster->GetSpellTypeAEOrGroupTargetCount(spell_type);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsRegularGroupHealSpell(bot_spell_list_itr->SpellId)) {
uint16 spell_id = bot_spell_list_itr->SpellId;
@@ -1339,7 +1372,6 @@ BotSpell Bot::GetBestBotSpellForGroupHealOverTime(Bot* caster, Mob* tar, uint16
int required_count = caster->GetSpellTypeAEOrGroupTargetCount(spell_type);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsGroupHealOverTimeSpell(bot_spell_list_itr->SpellId)) {
uint16 spell_id = bot_spell_list_itr->SpellId;
@@ -1378,7 +1410,6 @@ BotSpell Bot::GetBestBotSpellForGroupCompleteHeal(Bot* caster, Mob* tar, uint16
int required_count = caster->GetSpellTypeAEOrGroupTargetCount(spell_type);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsGroupCompleteHealSpell(bot_spell_list_itr->SpellId)) {
uint16 spell_id = bot_spell_list_itr->SpellId;
@@ -1412,7 +1443,6 @@ BotSpell Bot::GetBestBotSpellForMez(Bot* caster, uint16 spell_type) {
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_Mez);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsMesmerizeSpell(bot_spell_list_itr->SpellId) &&
caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId)
@@ -1435,11 +1465,10 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
if (caster && caster->GetOwner()) {
int spell_range = caster->GetActSpellRange(spell_id, spells[spell_id].range);
int spell_ae_range = caster->GetAOERange(spell_id);
int buff_count = 0;
bool is_pbae_spell = IsPBAESpell(spell_id);
NPC* npc = nullptr;
for (auto& close_mob : caster->m_close_mobs) {
buff_count = 0;
npc = close_mob.second->CastToNPC();
if (!npc) {
@@ -1450,29 +1479,29 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
continue;
}
if (is_pbae_spell) {
if (spell_ae_range < Distance(caster->GetPosition(), npc->GetPosition())) {
continue;
}
}
else {
if (spell_range < Distance(caster->GetPosition(), npc->GetPosition())) {
continue;
}
}
if (AE) {
int target_count = 0;
for (auto& close_mob : caster->m_close_mobs) {
Mob* m = close_mob.second;
if (npc == m) {
continue;
}
if (!caster->IsValidMezTarget(caster->GetOwner(), m, spell_id)) {
continue;
}
if (IsPBAESpell(spell_id)) {
if (spell_ae_range < Distance(caster->GetPosition(), m->GetPosition())) {
continue;
}
}
else {
if (spell_range < Distance(m->GetPosition(), npc->GetPosition())) {
continue;
}
if (spell_ae_range < Distance(npc->GetPosition(), m->GetPosition())) {
continue;
}
if (caster->CastChecks(spell_id, m, spell_type, true, true)) {
@@ -1488,11 +1517,6 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
continue;
}
if (zone->random.Int(1, 100) < RuleI(Bots, AEMezChance)) {
caster->SetSpellTypeRecastTimer(spell_type, RuleI(Bots, MezFailDelay));
return result;
}
result = npc;
}
else {
@@ -1504,18 +1528,10 @@ Mob* Bot::GetFirstIncomingMobToMez(Bot* caster, int16 spell_id, uint16 spell_typ
continue;
}
if (zone->random.Int(1, 100) < RuleI(Bots, MezChance)) {
caster->SetSpellTypeRecastTimer(spell_type, RuleI(Bots, MezAEFailDelay));
return result;
}
result = npc;
}
if (result) {
caster->SetHasLoS(true);
return result;
}
}
@@ -1536,7 +1552,6 @@ BotSpell Bot::GetBestBotMagicianPetSpell(Bot* caster, uint16 spell_type) {
std::string pet_type = GetBotMagicianPetType(caster);
for(std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsSummonPetSpell(bot_spell_list_itr->SpellId) &&
caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId) &&
@@ -1718,7 +1733,6 @@ BotSpell Bot::GetBestBotSpellForNukeByTargetType(Bot* caster, SpellTargetType ta
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffectAndTargetType(caster, spell_type, SE_CurrentHP, target_type);
for(std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsPureNukeSpell(bot_spell_list_itr->SpellId) || IsDamageSpell(bot_spell_list_itr->SpellId)) {
if (!AE && IsAnyAESpell(bot_spell_list_itr->SpellId) && !IsGroupSpell(bot_spell_list_itr->SpellId)) {
continue;
@@ -1731,7 +1745,6 @@ BotSpell Bot::GetBestBotSpellForNukeByTargetType(Bot* caster, SpellTargetType ta
continue;
}
if (
caster->IsCommandedSpell() ||
!AE ||
@@ -1768,7 +1781,6 @@ BotSpell Bot::GetBestBotSpellForStunByTargetType(Bot* caster, SpellTargetType ta
for(std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr)
{
// Assuming all the spells have been loaded into this list by level and in descending order
if (IsStunSpell(bot_spell_list_itr->SpellId)) {
if (!AE && IsAnyAESpell(bot_spell_list_itr->SpellId) && !IsGroupSpell(bot_spell_list_itr->SpellId)) {
continue;
@@ -1832,7 +1844,6 @@ BotSpell Bot::GetBestBotWizardNukeSpellByTargetResists(Bot* caster, Mob* target,
bool spell_selected = false;
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (!caster->IsValidSpellRange(bot_spell_list_itr->SpellId, target)) {
continue;
}
@@ -1889,8 +1900,6 @@ BotSpell Bot::GetBestBotWizardNukeSpellByTargetResists(Bot* caster, Mob* target,
if (!spell_selected) {
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId)) {
if (caster->CastChecks(bot_spell_list_itr->SpellId, target, spell_type)) {
spell_selected = true;
@@ -1928,7 +1937,11 @@ BotSpell Bot::GetDebuffBotSpell(Bot* caster, Mob *tar, uint16 spell_type) {
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -1974,7 +1987,11 @@ BotSpell Bot::GetBestBotSpellForResistDebuff(Bot* caster, Mob *tar, uint16 spell
const std::vector<BotSpells_wIndex>& bot_spell_list = caster->BotGetSpellsByType(spell_type);
for (int i = bot_spell_list.size() - 1; i >= 0; i--) {
if (!IsValidSpellAndLoS(bot_spell_list[i].spellid, caster->HasLoS())) {
if (!IsValidSpell(bot_spell_list[i].spellid)) {
continue;
}
if (BotRequiresLoSToCast(spell_type, bot_spell_list[i].spellid) && !caster->HasLoS()) {
continue;
}
@@ -2093,7 +2110,6 @@ uint8 Bot::GetChanceToCastBySpellType(uint16 spell_type)
case BotSpellTypes::AERains:
case BotSpellTypes::AEStun:
case BotSpellTypes::AESnare:
case BotSpellTypes::AEMez:
case BotSpellTypes::AESlow:
case BotSpellTypes::AEDebuff:
case BotSpellTypes::AEFear:
@@ -2159,6 +2175,8 @@ uint8 Bot::GetChanceToCastBySpellType(uint16 spell_type)
case BotSpellTypes::PetVeryFastHeals:
case BotSpellTypes::PetHoTHeals:
return RuleI(Bots, PercentChanceToCastHeal);
case BotSpellTypes::AEMez:
return RuleI(Bots, PercentChanceToCastAEMez);
default:
return RuleI(Bots, PercentChanceToCastOtherType);
}
@@ -2823,7 +2841,6 @@ BotSpell Bot::GetBestBotSpellForRez(Bot* caster, Mob* target, uint16 spell_type)
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_Revive);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsResurrectSpell(bot_spell_list_itr->SpellId) &&
caster->CheckSpellRecastTimer(bot_spell_list_itr->SpellId)
@@ -2851,7 +2868,6 @@ BotSpell Bot::GetBestBotSpellForCharm(Bot* caster, Mob* target, uint16 spell_typ
std::list<BotSpell> bot_spell_list = GetBotSpellsForSpellEffect(caster, spell_type, SE_Charm);
for (std::list<BotSpell>::iterator bot_spell_list_itr = bot_spell_list.begin(); bot_spell_list_itr != bot_spell_list.end(); ++bot_spell_list_itr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsCharmSpell(bot_spell_list_itr->SpellId) &&
caster->CastChecks(bot_spell_list_itr->SpellId, target, spell_type)