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[Bots] Line of Sight and Mez optimizations and cleanup (#4746)
* [Bots] Line of Sight and Mez optimizations and cleanup - Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does. - Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does. - Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases. - Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`. - Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked.. - Corrects, removes and adds LoS checks where necessary. - Improves door checking logic for locked or triggered doors that could be blocking LoS. - Cleans up false positives for door cheat checks. - Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location. - Improves Mez and AE Mez logic - Adds more details to the rule `Bots:EpicPetSpellName` * Remove leftover debugging * Change return to continue for GetFirstIncomingMobToMez checks * Move mez chance fail to beginning of cast process
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-6
@@ -291,6 +291,7 @@ RULE_BOOL(Pets, ClientPetsUseOwnerNameInLastName, true, "Disable this to keep cl
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RULE_BOOL(Pets, CanTakeNoDrop, false, "Setting whether anyone can give no-drop items to pets")
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RULE_INT(Pets, PetTauntRange, 150, "Range at which a pet will taunt targets.")
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RULE_BOOL(Pets, AlwaysAllowPetRename, false, "Enable this option to allow /changepetname to work without enabling a pet name change via scripts.")
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RULE_BOOL(Pets, PetsRequireLoS, false, "Whether or not pets require line of sight to be told to attack their target")
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RULE_CATEGORY_END()
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RULE_CATEGORY(GM)
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@@ -390,9 +391,10 @@ RULE_BOOL(Map, MobZVisualDebug, false, "Displays spell effects determining wheth
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RULE_BOOL(Map, MobPathingVisualDebug, false, "Displays nodes in pathing points in realtime to help with visual debugging")
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RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20, "At runtime in SendTo: maximum change in Z to allow the BestZ code to apply")
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RULE_INT(Map, FindBestZHeightAdjust, 1, "Adds this to the current Z before seeking the best Z position")
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RULE_BOOL(Map, CheckForLoSCheat, false, "Runs predefined zone checks to check for LoS cheating through doors and such.")
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RULE_BOOL(Map, EnableLoSCheatExemptions, false, "Enables exemptions for the LoS Cheat check.")
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RULE_REAL(Map, RangeCheckForLoSCheat, 20.0, "Default 20.0. Range to check if one is within range of a door.")
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RULE_BOOL(Map, CheckForDoorLoSCheat, true, "Runs LoS checks to prevent cheating through doors.")
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RULE_BOOL(Map, EnableLoSCheatExemptions, false, "Enables exemptions for the LoS Cheat check. Must modify source to create these.")
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RULE_REAL(Map, RangeCheckForDoorLoSCheat, 250.0, "Default 250.0. Range to check if a door is blocking LoS from the target.")
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RULE_STRING(Map, ZonesToCheckDoorCheat, "89,103", "Zones that will check for the door LoS cheat. You can leave it blank to disable, 'all' to check all zones or use a comma-delimited list of zones. Default Sebilis & Chardok")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Pathing)
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@@ -816,6 +818,7 @@ RULE_INT(Bots, PercentChanceToCastDispel, 75, "The chance for a bot to attempt t
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RULE_INT(Bots, PercentChanceToCastInCombatBuff, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
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RULE_INT(Bots, PercentChanceToCastHateLine, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
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RULE_INT(Bots, PercentChanceToCastMez, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
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RULE_INT(Bots, PercentChanceToCastAEMez, 40, "The chance for a bot to attempt to cast the given spell type in combat. Default 40%.")
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RULE_INT(Bots, PercentChanceToCastSlow, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
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RULE_INT(Bots, PercentChanceToCastDebuff, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
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RULE_INT(Bots, PercentChanceToCastCure, 75, "The chance for a bot to attempt to cast the given spell type in combat. Default 75%.")
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@@ -827,8 +830,6 @@ RULE_INT(Bots, MinDelayBetweenInCombatCastAttempts, 500, "The minimum delay in m
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RULE_INT(Bots, MaxDelayBetweenInCombatCastAttempts, 2000, "The maximum delay in milliseconds between cast attempts while in-combat. This is rolled between the min and max. Default 2500ms.")
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RULE_INT(Bots, MinDelayBetweenOutCombatCastAttempts, 1000, "The minimum delay in milliseconds between cast attempts while out-of-combat. This is rolled between the min and max. Default 1000ms.")
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RULE_INT(Bots, MaxDelayBetweenOutCombatCastAttempts, 2500, "The maximum delay in milliseconds between cast attempts while out-of-combat. This is rolled between the min and max. Default 2500ms.")
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RULE_INT(Bots, MezChance, 60, "60 Default. Chance for a bot to attempt to Mez a target after validating it is eligible.")
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RULE_INT(Bots, AEMezChance, 35, "35 Default. Chance for a bot to attempt to AE Mez targets after validating they are eligible.")
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RULE_INT(Bots, MezSuccessDelay, 2500, "2500 (2.5 sec) Default. Delay between successful Mez attempts.")
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RULE_INT(Bots, AEMezSuccessDelay, 5000, "5000 (5 sec) Default. Delay between successful AEMez attempts.")
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RULE_INT(Bots, MezFailDelay, 1250, "1250 (1.25 sec) Default. Delay between failed Mez attempts.")
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@@ -845,7 +846,7 @@ RULE_BOOL(Bots, AllowCastAAs, true, "If enabled, players can use ^cast aa to cas
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RULE_BOOL(Bots, AllowMagicianEpicPet, false, "If enabled, magician bots can summon their epic pets following the rules AllowMagicianEpicPetLevel")
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RULE_INT(Bots, AllowMagicianEpicPetLevel, 50, "If AllowMagicianEpicPet is enabled, bots can start using their epic pets at this level")
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RULE_INT(Bots, RequiredMagicianEpicPetItemID, 28034, "If AllowMagicianEpicPet is enabled and this is set, bots will be required to have this item ID equipped to cast their epic. Takes in to account AllowMagicianEpicPetLevel as well. Set to 0 to disable requirement")
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RULE_STRING(Bots, EpicPetSpellName, "", "'teleport_zone' in the spell to be cast for epic pets. This must be in their spell list to cast.")
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RULE_STRING(Bots, EpicPetSpellName, "", "'teleport_zone' in the spell to be cast for epic pets. This must be in their usable spell list to cast. Empty uses Manifest Elements - 'SumMageMultiElement'")
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RULE_INT(Bots, ReclaimEnergySpellID, 331, "Spell ID for reclaim energy when using ^petsettype. Default 331")
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RULE_BOOL(Bots, UseSpellPulling, true, "If enabled bots will use a spell to pull when within range. Uses PullSpellID.")
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RULE_INT(Bots, PullSpellID, 5225, "Default 5225 - Throw Stone. Spell that will be cast to pull by bots")
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@@ -903,6 +904,7 @@ RULE_STRING(Bots, ZonesWithForcedSpawnLimits, "", "Comma-delimited list of zones
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RULE_STRING(Bots, ZoneForcedSpawnLimits, "", "Comma-delimited list of forced spawn limits for zones.")
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RULE_INT(Bots, AICastSpellTypeDelay, 100, "Delay in milliseconds between AI cast attempts for each spell type. Default 100ms")
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RULE_INT(Bots, AICastSpellTypeHeldDelay, 2500, "Delay in milliseconds between AI cast attempts for each spell type that is held or disabled. Default 2500ms (2.5s)")
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RULE_BOOL(Bots, BotsRequireLoS, true, "Whether or not bots require line of sight to be told to attack their target")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Chat)
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