mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 16:28:28 +00:00
State of Commit: Testable if you ask me (Akkadius) what you need to do
- Need to convert a list of functions and columns and should be ready to start intensive testing phase - All preliminary tests show things working great - All of player profile is saved and loaded from the database - DBAsync has been completely removed from all code - Removed zone/dbasync.cpp/.h - Removed common/dbasync.cpp/.h - Removed dbasync from cmake commmon and zone - Cleaned up a ton of functions - Added several tables to world CheckDatabaseConversions script: - `character_skills` - `character_languages` - `character_bind` - `character_alternate_abilities` - `character_currency` - `character_data` - `character_spells` - `character_memmed_spells` - `character_disciplines` - `character_material` - `character_tribute` - `character_bandolier` - `character_potionbelt` - Character select now loads from `character_data` - Character creation now creates to `character_data` - Updated function Database::UpdateName to use `character_data` - Updated function Database::CheckUsedName to use `character_data` - Updated function Database::MoveCharacterToZone to use `character_data` - Updated function Database::SetLoginFlags to use `character_data` - Updated function Database::SetFirstLogon to use `character_data` - Updated function Database::SetLFG to use `character_data` - Removed CopyCharacter functions and commands, to be recreated later since it never worked to begin with - Removed SharedDatabase::SetPlayerProfile - Trimmed down redundant case switch statements for World sendpackets to QueryServ - Added Character Methods to Database class: Loads: bool LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp); bool LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp); bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp); Saves: bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home); bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp); bool SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp); bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level); bool SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot); bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color); bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value); bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value); bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id); bool SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp); bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name); bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon); Deletes: bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id); bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
This commit is contained in:
+54
-107
@@ -64,8 +64,6 @@ extern ClientList client_list;
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extern uint32 numclients;
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extern volatile bool RunLoops;
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Client::Client(EQStreamInterface* ieqs)
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: autobootup_timeout(RuleI(World, ZoneAutobootTimeoutMS)),
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CLE_keepalive_timer(RuleI(World, ClientKeepaliveTimeoutMS)),
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@@ -128,9 +126,8 @@ void Client::SendLogServer()
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safe_delete(outapp);
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}
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void Client::SendEnterWorld(std::string name)
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{
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char char_name[32]= { 0 };
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void Client::SendEnterWorld(std::string name) {
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char char_name[32]= { 0 };
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if (pZoning && database.GetLiveChar(GetAccountID(), char_name)) {
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if(database.GetAccountIDByChar(char_name) != GetAccountID()) {
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eqs->Close();
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@@ -472,7 +469,6 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
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}
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bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app) {
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if (GetAccountID() == 0) {
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clog(WORLD__CLIENT_ERR,"Name approval request with no logged in account");
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return false;
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@@ -491,19 +487,10 @@ bool Client::HandleNameApprovalPacket(const EQApplicationPacket *app) {
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outapp->size = 1;
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bool valid;
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if(!database.CheckNameFilter(char_name)) {
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valid = false;
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}
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else if(char_name[0] < 'A' && char_name[0] > 'Z') {
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//name must begin with an upper-case letter.
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valid = false;
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}
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else if (database.ReserveName(GetAccountID(), char_name)) {
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valid = true;
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}
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else {
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valid = false;
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}
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if(!database.CheckNameFilter(char_name)) { valid = false; }
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else if (char_name[0] < 'A' && char_name[0] > 'Z') { valid = false; } /* Name must begin with an upper-case letter. */
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else if (database.ReserveName(GetAccountID(), char_name)) { valid = true; }
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else { valid = false; }
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outapp->pBuffer[0] = valid? 1 : 0;
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QueuePacket(outapp);
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safe_delete(outapp);
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@@ -642,13 +629,11 @@ bool Client::HandleCharacterCreateRequestPacket(const EQApplicationPacket *app)
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}
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bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
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if (GetAccountID() == 0)
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{
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if (GetAccountID() == 0) {
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clog(WORLD__CLIENT_ERR,"Account ID not set; unable to create character.");
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return false;
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}
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else if (app->size != sizeof(CharCreate_Struct))
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{
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else if (app->size != sizeof(CharCreate_Struct)) {
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clog(WORLD__CLIENT_ERR,"Wrong size on OP_CharacterCreate. Got: %d, Expected: %d",app->size,sizeof(CharCreate_Struct));
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DumpPacket(app);
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// the previous behavior was essentially returning true here
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@@ -657,8 +642,7 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
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}
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CharCreate_Struct *cc = (CharCreate_Struct*)app->pBuffer;
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if(OPCharCreate(char_name, cc) == false)
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{
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if(OPCharCreate(char_name, cc) == false) {
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database.DeleteCharacter(char_name);
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EQApplicationPacket *outapp = new EQApplicationPacket(OP_ApproveName, 1);
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outapp->pBuffer[0] = 0;
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@@ -675,8 +659,7 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
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return true;
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}
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bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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if (GetAccountID() == 0) {
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clog(WORLD__CLIENT_ERR,"Enter world with no logged in account");
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eqs->Close();
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@@ -713,8 +696,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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return true;
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}
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if(!pZoning && ew->return_home && !ew->tutorial)
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{
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if(!pZoning && ew->return_home && !ew->tutorial) {
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CharacterSelect_Struct* cs = new CharacterSelect_Struct;
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memset(cs, 0, sizeof(CharacterSelect_Struct));
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database.GetCharSelectInfo(GetAccountID(), cs);
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@@ -733,12 +715,10 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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}
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safe_delete(cs);
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if(home_enabled)
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{
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if(home_enabled) {
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zoneID = database.MoveCharacterToBind(charid,4);
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}
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else
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{
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else {
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clog(WORLD__CLIENT_ERR,"'%s' is trying to go home before they're able...",char_name);
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database.SetHackerFlag(GetAccountName(), char_name, "MQGoHome: player tried to go home before they were able.");
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eqs->Close();
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@@ -807,16 +787,16 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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database.SetLoginFlags(charid, false, false, 1);
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}
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else{
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uint32 groupid=database.GetGroupID(char_name);
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if(groupid>0){
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char* leader=0;
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char leaderbuf[64]={0};
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if((leader=database.GetGroupLeaderForLogin(char_name,leaderbuf)) && strlen(leader)>1){
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uint32 groupid = database.GetGroupID(char_name);
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if(groupid > 0){
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char* leader = 0;
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char leaderbuf[64] = {0};
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if((leader = database.GetGroupLeaderForLogin(char_name, leaderbuf)) && strlen(leader)>1){
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EQApplicationPacket* outapp3 = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
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GroupJoin_Struct* gj=(GroupJoin_Struct*)outapp3->pBuffer;
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gj->action=8;
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strcpy(gj->yourname,char_name);
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strcpy(gj->membername,leader);
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strcpy(gj->yourname, char_name);
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strcpy(gj->membername, leader);
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QueuePacket(outapp3);
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safe_delete(outapp3);
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}
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@@ -895,8 +875,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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bool Client::HandleDeleteCharacterPacket(const EQApplicationPacket *app) {
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uint32 char_acct_id = database.GetAccountIDByChar((char*)app->pBuffer);
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if(char_acct_id == GetAccountID())
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{
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if(char_acct_id == GetAccountID()) {
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clog(WORLD__CLIENT,"Delete character: %s",app->pBuffer);
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database.DeleteCharacter((char *)app->pBuffer);
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SendCharInfo();
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@@ -1347,8 +1326,7 @@ void Client::SendApproveWorld()
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safe_delete(outapp);
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}
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bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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{
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bool Client::OPCharCreate(char *name, CharCreate_Struct *cc) {
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PlayerProfile_Struct pp;
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ExtendedProfile_Struct ext;
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Inventory inv;
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@@ -1356,12 +1334,11 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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char startzone[50]={0};
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uint32 i;
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struct in_addr in;
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int stats_sum = cc->STR + cc->STA + cc->AGI + cc->DEX +
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cc->WIS + cc->INT + cc->CHA;
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int stats_sum = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
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in.s_addr = GetIP();
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clog(WORLD__CLIENT,"Character creation request from %s LS#%d (%s:%d) : ", GetCLE()->LSName(), GetCLE()->LSID(), inet_ntoa(in), GetPort());
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clog(WORLD__CLIENT,"Name: %s", name);
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clog(WORLD__CLIENT,"Race: %d Class: %d Gender: %d Deity: %d Start zone: %d",
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@@ -1374,38 +1351,23 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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clog(WORLD__CLIENT,"Hairstyle: %d Haircolor: %d", cc->hairstyle, cc->haircolor);
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clog(WORLD__CLIENT,"Beard: %d Beardcolor: %d", cc->beard, cc->beardcolor);
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// validate the char creation struct
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/* Validate the char creation struct */
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if(ClientVersionBit & BIT_SoFAndLater) {
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if(!CheckCharCreateInfoSoF(cc))
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{
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if(!CheckCharCreateInfoSoF(cc)) {
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clog(WORLD__CLIENT_ERR,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
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return false;
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}
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} else {
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if(!CheckCharCreateInfoTitanium(cc))
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{
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if(!CheckCharCreateInfoTitanium(cc)) {
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clog(WORLD__CLIENT_ERR,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
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return false;
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}
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}
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// Convert incoming cc_s to the new PlayerProfile_Struct
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/* Convert incoming cc_s to the new PlayerProfile_Struct */
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memset(&pp, 0, sizeof(PlayerProfile_Struct)); // start building the profile
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InitExtendedProfile(&ext);
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strn0cpy(pp.name, name, 63);
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// clean the capitalization of the name
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#if 0 // on second thought, don't - this will just make the creation fail
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// because the name won't match what was already reserved earlier
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for (i = 0; pp.name[i] && i < 63; i++)
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{
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if(!isalpha(pp.name[i]))
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return false;
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pp.name[i] = tolower(pp.name[i]);
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}
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pp.name[0] = toupper(pp.name[0]);
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#endif
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pp.race = cc->race;
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pp.class_ = cc->class_;
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@@ -1432,44 +1394,39 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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pp.lastlogin = bday;
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pp.level = 1;
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pp.points = 5;
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pp.cur_hp = 1000; // 1k hp during dev only
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//what was the point of this? zone dosent handle this:
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//pp.expAA = 0xFFFFFFFF;
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pp.cur_hp = 1000; // 1k hp during dev only
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pp.hunger_level = 6000;
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pp.thirst_level = 6000;
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// FIXME: FV roleplay, database goodness...
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// Racial Languages
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SetRacialLanguages( &pp ); // bUsh
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SetRaceStartingSkills( &pp ); // bUsh
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SetClassStartingSkills( &pp ); // bUsh
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/* Racial Languages */
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SetRacialLanguages( &pp );
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SetRaceStartingSkills( &pp );
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SetClassStartingSkills( &pp );
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pp.skills[SkillSenseHeading] = 200;
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// Some one fucking fix this to use a field name. -Doodman
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//pp.unknown3596[28] = 15; // @bp: This is to enable disc usage
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// strcpy(pp.servername, WorldConfig::get()->ShortName.c_str());
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for(i = 0; i < MAX_PP_SPELLBOOK; i++)
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for (i = 0; i < MAX_PP_REF_SPELLBOOK; i++)
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pp.spell_book[i] = 0xFFFFFFFF;
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for(i = 0; i < MAX_PP_MEMSPELL; i++)
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for(i = 0; i < MAX_PP_REF_MEMSPELL; i++)
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pp.mem_spells[i] = 0xFFFFFFFF;
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for(i = 0; i < BUFF_COUNT; i++)
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pp.buffs[i].spellid = 0xFFFF;
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/*
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Was memset(pp.unknown3704, 0xffffffff, 8);
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but I dont think thats what you really wanted to do...
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memset is byte based
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*/
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//was memset(pp.unknown3704, 0xffffffff, 8);
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//but I dont think thats what you really wanted to do...
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//memset is byte based
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//If server is PVP by default, make all character set to it.
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/* If server is PVP by default, make all character set to it. */
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pp.pvp = database.GetServerType() == 1 ? 1 : 0;
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//If it is an SoF Client and the SoF Start Zone rule is set, send new chars there
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/* If it is an SoF Client and the SoF Start Zone rule is set, send new chars there */
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if((ClientVersionBit & BIT_SoFAndLater) && (RuleI(World, SoFStartZoneID) > 0)) {
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clog(WORLD__CLIENT,"Found 'SoFStartZoneID' rule setting: %i", (RuleI(World, SoFStartZoneID)));
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pp.zone_id = (RuleI(World, SoFStartZoneID));
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@@ -1478,11 +1435,9 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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else
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clog(WORLD__CLIENT_ERR,"Error getting zone id for Zone ID %i", (RuleI(World, SoFStartZoneID)));
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}
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else
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{
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// if there's a startzone variable put them in there
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if(database.GetVariable("startzone", startzone, 50))
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{
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else {
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/* if there's a startzone variable put them in there */
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if(database.GetVariable("startzone", startzone, 50)) {
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clog(WORLD__CLIENT,"Found 'startzone' variable setting: %s", startzone);
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pp.zone_id = database.GetZoneID(startzone);
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if(pp.zone_id)
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@@ -1490,8 +1445,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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else
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clog(WORLD__CLIENT_ERR,"Error getting zone id for '%s'", startzone);
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}
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else // otherwise use normal starting zone logic
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{
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else{ /* otherwise use normal starting zone logic */
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bool ValidStartZone = false;
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if(ClientVersionBit & BIT_TitaniumAndEarlier)
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@@ -1504,14 +1458,12 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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}
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}
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if(!pp.zone_id)
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{
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if(!pp.zone_id) {
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pp.zone_id = 1; // qeynos
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pp.x = pp.y = pp.z = -1;
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}
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if(!pp.binds[0].zoneId)
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{
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if(!pp.binds[0].zoneId) {
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pp.binds[0].zoneId = pp.zone_id;
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pp.binds[0].x = pp.x;
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pp.binds[0].y = pp.y;
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@@ -1519,7 +1471,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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pp.binds[0].heading = pp.heading;
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}
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// set starting city location to the initial bind point
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/* Set Starting city */
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pp.binds[4] = pp.binds[0];
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@@ -1528,28 +1480,23 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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clog(WORLD__CLIENT,"Bind location: %s %0.2f, %0.2f, %0.2f",
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database.GetZoneName(pp.binds[0].zoneId), pp.binds[0].x, pp.binds[0].y, pp.binds[0].z);
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// Starting Items inventory
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/* Starting Items inventory */
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database.SetStartingItems(&pp, &inv, pp.race, pp.class_, pp.deity, pp.zone_id, pp.name, GetAdmin());
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// now we give the pp and the inv we made to StoreCharacter
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// to see if we can store it
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if (!database.StoreCharacter(GetAccountID(), &pp, &inv, &ext))
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{
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if (!database.StoreCharacter(GetAccountID(), &pp, &inv)) {
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clog(WORLD__CLIENT_ERR,"Character creation failed: %s", pp.name);
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return false;
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}
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else
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{
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else {
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clog(WORLD__CLIENT,"Character creation successful: %s", pp.name);
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return true;
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}
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}
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// returns true if the request is ok, false if there's an error
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bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
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{
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bool CheckCharCreateInfoSoF(CharCreate_Struct *cc) {
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if(!cc) return false;
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_log(WORLD__CLIENT, "Validating char creation info...");
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