State of Commit: Testable if you ask me (Akkadius) what you need to do

- Need to convert a list of functions and columns and should be ready to start intensive testing phase
 - All preliminary tests show things working great

- All of player profile is saved and loaded from the database
- DBAsync has been completely removed from all code
	- Removed zone/dbasync.cpp/.h
	- Removed common/dbasync.cpp/.h
	- Removed dbasync from cmake commmon and zone
- Cleaned up a ton of functions
- Added several tables to world CheckDatabaseConversions script:
	- `character_skills`
	- `character_languages`
	- `character_bind`
	- `character_alternate_abilities`
	- `character_currency`
	- `character_data`
	- `character_spells`
	- `character_memmed_spells`
	- `character_disciplines`
	- `character_material`
	- `character_tribute`
	- `character_bandolier`
	- `character_potionbelt`
- Character select now loads from `character_data`
- Character creation now creates to `character_data`
- Updated function Database::UpdateName to use `character_data`
- Updated function Database::CheckUsedName to use `character_data`
- Updated function Database::MoveCharacterToZone to use `character_data`
- Updated function Database::SetLoginFlags to use `character_data`
- Updated function Database::SetFirstLogon to use `character_data`
- Updated function Database::SetLFG to use `character_data`
- Removed CopyCharacter functions and commands, to be recreated later since it never worked to begin with
- Removed SharedDatabase::SetPlayerProfile
- Trimmed down redundant case switch statements for World sendpackets to QueryServ
- Added Character Methods to Database class:
	Loads:
		bool	LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
	Saves:
		bool	SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
		bool	SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
		bool	SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
		bool	SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
		bool	SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
		bool	SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
		bool	SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
		bool	SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
		bool	SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
	Deletes:
		bool	DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
		bool	DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
This commit is contained in:
Akkadius
2014-09-04 07:24:17 -05:00
parent 0a9222e1ee
commit 4432c07081
37 changed files with 1235 additions and 2370 deletions
+8 -7
View File
@@ -105,10 +105,16 @@ public:
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
~Database();
bool ThrowDBError(std::string ErrorMessage, std::string query_title, std::string query);
/*
* General Character Related Stuff
*/
/* Character Creation */
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool MoveCharacterToZone(const char* charname, const char* zonename);
bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
@@ -118,16 +124,15 @@ public:
bool AddToNameFilter(const char* name);
bool ReserveName(uint32 account_id, char* name);
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
bool DeleteCharacter(char* name);
uint8 CopyCharacter(const char* oldname, const char* newname, uint32 acctid);
/*
* General Information Getting Queries
*/
bool CheckNameFilter(const char* name, bool surname = false);
bool CheckUsedName(const char* name);
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
uint32 GetAccountIDByChar(const char* charname);
uint32 GetAccountIDByChar(uint32 char_id);
uint32 GetAccountIDByName(const char* accname, int16* status = 0, uint32* lsid = 0);
uint32 GetGuildIDByCharID(uint32 char_id);
@@ -252,10 +257,6 @@ public:
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
void AddReport(std::string who, std::string against, std::string lines);
protected:
void HandleMysqlError(uint32 errnum);
private:
void DBInitVars();