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Manual merge of new faction system (#256).
Clean up some personal signatures.
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+4
-4
@@ -321,10 +321,10 @@ public:
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/* Faction */
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bool GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, int32* value, uint8* temp, int32* primary_faction = 0);
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bool GetFactionData(FactionMods* fd, uint32 class_mod, uint32 race_mod, uint32 deity_mod, int32 faction_id); //rembrant, needed for factions Dec, 16 2001
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bool GetFactionName(int32 faction_id, char* name, uint32 buflen); // rembrant, needed for factions Dec, 16 2001
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bool GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction = 0); // neotokyo: improve faction handling
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bool SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list); // rembrant, needed for factions Dec, 16 2001
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bool GetFactionData(FactionMods* fd, uint32 class_mod, uint32 race_mod, uint32 deity_mod, int32 faction_id); //needed for factions Dec, 16 2001
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bool GetFactionName(int32 faction_id, char* name, uint32 buflen); // needed for factions Dec, 16 2001
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bool GetFactionIdsForNPC(uint32 nfl_id, std::list<struct NPCFaction*> *faction_list, int32* primary_faction = 0); // improve faction handling
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bool SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list); // needed for factions Dec, 16 2001
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bool LoadFactionData();
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/* AAs */
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