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Manual merge of new faction system (#256).
Clean up some personal signatures.
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+2
-2
@@ -1438,7 +1438,7 @@ void Mob::AI_Process() {
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else
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{
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if(AIfeignremember_timer->Check()) {
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// EverHood - 6/14/06
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// 6/14/06
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// Improved Feign Death Memory
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// check to see if any of our previous feigned targets have gotten up.
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std::set<uint32>::iterator RememberedCharID;
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@@ -1881,7 +1881,7 @@ void Mob::AI_Event_NoLongerEngaged() {
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pLastFightingDelayMoving += minLastFightingDelayMoving;
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else
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pLastFightingDelayMoving += MakeRandomInt(minLastFightingDelayMoving, maxLastFightingDelayMoving);
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// EverHood - So mobs don't keep running as a ghost until AIwalking_timer fires
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// So mobs don't keep running as a ghost until AIwalking_timer fires
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// if they were moving prior to losing all hate
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if(IsMoving()){
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SetRunAnimSpeed(0);
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