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Manual merge of new faction system (#256).
Clean up some personal signatures.
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@@ -1484,7 +1484,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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case SE_Harmony:
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{
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// neotokyo: Harmony effect as buff - kinda tricky
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// Harmony effect as buff - kinda tricky
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// harmony could stack with a lull spell, which has better aggro range
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// take the one with less range in any case
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if(newbon->AssistRange == -1 || effect_value < newbon->AssistRange)
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