Manual merge of new faction system (#256).

Clean up some personal signatures.
This commit is contained in:
JJ
2014-11-01 23:27:23 -04:00
parent acab4dd443
commit 43e906e3c8
12 changed files with 80 additions and 101 deletions
+2 -2
View File
@@ -1408,7 +1408,7 @@ void Client::Damage(Mob* other, int32 damage, uint16 spell_id, SkillUseTypes att
}
// cut all PVP spell damage to 2/3 -solar
// EverHood - Blasting ourselfs is considered PvP
// Blasting ourselfs is considered PvP
//Don't do PvP mitigation if the caster is damaging himself
if(other && other->IsClient() && (other != this) && damage > 0) {
int PvPMitigation = 100;
@@ -3777,7 +3777,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
safe_delete(outapp);
} else {
//else, it is a buff tic...
// Everhood - So we can see our dot dmg like live shows it.
// So we can see our dot dmg like live shows it.
if(spell_id != SPELL_UNKNOWN && damage > 0 && attacker && attacker != this && attacker->IsClient()) {
//might filter on (attack_skill>200 && attack_skill<250), but I dont think we need it
attacker->FilteredMessage_StringID(attacker, MT_DoTDamage, FilterDOT,