mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-11 11:48:37 +00:00
Manual merge of new faction system (#256).
Clean up some personal signatures.
This commit is contained in:
+2
-2
@@ -1408,7 +1408,7 @@ void Client::Damage(Mob* other, int32 damage, uint16 spell_id, SkillUseTypes att
|
||||
}
|
||||
|
||||
// cut all PVP spell damage to 2/3 -solar
|
||||
// EverHood - Blasting ourselfs is considered PvP
|
||||
// Blasting ourselfs is considered PvP
|
||||
//Don't do PvP mitigation if the caster is damaging himself
|
||||
if(other && other->IsClient() && (other != this) && damage > 0) {
|
||||
int PvPMitigation = 100;
|
||||
@@ -3777,7 +3777,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
|
||||
safe_delete(outapp);
|
||||
} else {
|
||||
//else, it is a buff tic...
|
||||
// Everhood - So we can see our dot dmg like live shows it.
|
||||
// So we can see our dot dmg like live shows it.
|
||||
if(spell_id != SPELL_UNKNOWN && damage > 0 && attacker && attacker != this && attacker->IsClient()) {
|
||||
//might filter on (attack_skill>200 && attack_skill<250), but I dont think we need it
|
||||
attacker->FilteredMessage_StringID(attacker, MT_DoTDamage, FilterDOT,
|
||||
|
||||
Reference in New Issue
Block a user