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Cleanup perl parsers
This commit is contained in:
parent
0e4ac63b6b
commit
43d0350870
@ -17,6 +17,7 @@ SET(zone_sources
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doors.cpp
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effects.cpp
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embparser.cpp
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embparser_api.cpp
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embperl.cpp
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embxs.cpp
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entity.cpp
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@ -53,7 +54,6 @@ SET(zone_sources
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perl_questitem.cpp
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perl_raids.cpp
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perlpacket.cpp
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perlparser.cpp
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petitions.cpp
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pets.cpp
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PlayerCorpse.cpp
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@ -1,3 +1,21 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _EQE_QUESTINTERFACE_H
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#define _EQE_QUESTINTERFACE_H
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@ -1,10 +1,27 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include "../common/MiscFunctions.h"
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#include "../common/features.h"
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#include "QuestParserCollection.h"
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#include "QuestInterface.h"
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#include "zone.h"
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#include "zonedb.h"
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#include "questmgr.h"
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#include <stdio.h>
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@ -1,16 +1,35 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _EQE_QUESTPARSERCOLLECTION_H
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#define _EQE_QUESTPARSERCOLLECTION_H
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#include "../common/types.h"
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#include "../common/Item.h"
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#include "masterentity.h"
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#include "QuestInterface.h"
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#include <string.h>
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#include <string>
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#include <list>
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#include <map>
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#include "masterentity.h"
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#include "../common/Item.h"
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#include "QuestInterface.h"
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#define QuestFailedToLoad 0xFFFFFFFF
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#define QuestUnloaded 0x00
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@ -1,5 +1,5 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -16,16 +16,15 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef EMBPERL
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#include "../common/debug.h"
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#include "../common/seperator.h"
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#include "../common/MiscFunctions.h"
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#include "../common/features.h"
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#include "masterentity.h"
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#include "embparser.h"
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#include "questmgr.h"
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#include "command.h"
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#include "../common/seperator.h"
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#include "../common/MiscFunctions.h"
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#include "QGlobals.h"
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#include "zone.h"
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#include <algorithm>
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192
zone/embparser.h
192
zone/embparser.h
@ -1,17 +1,37 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQEMU_EMBPARSER_H
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#define EQMEU_EMBPARSER_H
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#ifdef EMBPERL
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#include "client.h"
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#include "../common/features.h"
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#include "QuestParserCollection.h"
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#include "QuestInterface.h"
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#include <string>
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#include <map>
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#include <queue>
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#include <map>
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#include "embperl.h"
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class ItemInst;
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class Mob;
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class Client;
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class NPC;
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typedef enum
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{
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questUnloaded,
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@ -111,167 +131,3 @@ private:
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#endif
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#endif
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////extends the parser to include perl
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////Eglin
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//
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//#ifndef EMBPARSER_H
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//#define EMBPARSER_H
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//
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//#ifdef EMBPERL
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//
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//#include "client.h"
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//#include "parser.h"
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//#include "embperl.h"
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//#include "../common/features.h"
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//#include "QuestParserCollection.h"
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//#include "QuestInterface.h"
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//
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//#include <string>
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//#include <map>
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//#include <queue>
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//using namespace std;
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//
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//class Seperator;
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//
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//typedef enum {
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// questDefault = 1,
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// questDefaultByZone,
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// questByName,
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// questTemplate,
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// questTemplateByID,
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// questByID
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//} questMode;
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//
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//typedef enum {
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// itemQuestUnloaded = 1,
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// itemQuestScale,
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// itemQuestLore,
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// itemQuestID,
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// itemScriptFileID
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//} itemQuestMode;
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//
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//typedef enum {
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// pQuestLoaded = 1,
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// pQuestUnloaded,
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// pQuestEventCast, // player.pl loaded, has an EVENT_CAST sub
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// pQuestReadyToLoad
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//} playerQuestMode;
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//
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//typedef enum {
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// nQuestLoaded = 1,
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// nQuestUnloaded,
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// nQuestReadyToLoad
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//} GlobalNPCQuestMode;
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//
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//typedef enum {
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// spellQuestUnloaded = 1,
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// spellQuestFullyLoaded,
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// spellQuestFailed
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//} spellQuestMode;
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//
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//
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//struct EventRecord {
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// QuestEventID event;
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// uint32 objid;
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// string data;
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// NPC* npcmob;
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// ItemInst* iteminst;
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// Mob* mob;
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// uint32 extradata;
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// bool global;
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//};
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//
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//class PerlembParser : public Parser
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//{
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//protected:
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//
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// //could prolly get rid of this map now, since I check for the
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// //actual subroutine in the quest package as opposed to just seeing
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// //if they do not have a quest or the default.
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// map<uint32, questMode> hasQuests; //npcid -> questMode
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// map<std::string, playerQuestMode> playerQuestLoaded; //zone shortname -> playerQuestMode
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// playerQuestMode globalPlayerQuestLoaded;
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// GlobalNPCQuestMode globalNPCQuestLoaded;
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// map<std::string, itemQuestMode> itemQuestLoaded; // package name - > itemQuestMode
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// map<uint32, spellQuestMode> spellQuestLoaded;
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//
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// queue<EventRecord> eventQueue; //for events that happen when perl is in use.
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// bool eventQueueProcessing;
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//
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// void HandleQueue();
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//
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// void EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, ItemInst* iteminst, Mob* mob, uint32 extradata, bool global = false);
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//
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// Embperl * perl;
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// //export a symbol table of sorts
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// virtual void map_funs();
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//public:
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// PerlembParser(void);
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// ~PerlembParser();
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// Embperl * getperl(void) { return perl; };
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// //todo, consider making the following two methods static (need to check for perl!=null, first, then)
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// bool isloaded(const char *packagename) const;
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//
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// //interface stuff
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// virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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// virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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// virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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// virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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// virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
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// virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
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//
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// virtual bool HasQuestSub(uint32 npcid, const char *subname);
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// virtual bool HasGlobalQuestSub(const char *subname);
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// virtual bool PlayerHasQuestSub(const char *subname);
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// virtual bool GlobalPlayerHasQuestSub(const char *subname);
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// virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
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// virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
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//
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// virtual void ReloadQuests(bool with_timers = false);
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// virtual void AddVar(std::string name, std::string val) { Parser::AddVar(name, val); };
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// virtual uint32 GetIdentifier() { return 0xf8b05c11; }
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//
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// virtual void LoadNPCScript(std::string filename, int npc_id);
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// virtual void LoadGlobalNPCScript(std::string filename);
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// virtual void LoadPlayerScript(std::string filename);
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// virtual void LoadGlobalPlayerScript(std::string filename);
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// virtual void LoadItemScript(std::string filename, std::string item_script);
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// virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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//
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// //int LoadScript(int npcid, const char * zone, Mob* activater=0);
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// //int LoadGlobalNPCScript();
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// //int LoadPlayerScript(const char *zone);
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// //int LoadGlobalPlayerScript();
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// //int LoadItemScript(ItemInst* iteminst, string packagename, itemQuestMode Qtype);
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// //int LoadSpellScript(uint32 id);
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//
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// //expose a var to the script (probably parallels addvar))
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// //i.e. exportvar("qst1234", "name", "somemob");
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// //would expose the variable $name='somemob' to the script that handles npc1234
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// void ExportHash(const char *pkgprefix, const char *hashname, std::map<string,string> &vals);
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// void ExportVar(const char * pkgprefix, const char * varname, const char * value) const;
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// void ExportVar(const char * pkgprefix, const char * varname, int value) const;
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// void ExportVar(const char * pkgprefix, const char * varname, unsigned int value) const;
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// void ExportVar(const char * pkgprefix, const char * varname, float value) const;
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// //I don't escape the strings, so use caution!!
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// //Same as export var, except value is not quoted, and is evaluated as perl
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// void ExportVarComplex(const char * pkgprefix, const char * varname, const char * value) const;
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//
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// //get an appropriate namespage/packagename from an npcid
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// std::string GetPkgPrefix(uint32 npcid, bool defaultOK = true);
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// //call the appropriate perl handler. afterwards, parse and dispatch the command queue
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// //SendCommands("qst1234", "EVENT_SAY") would trigger sub EVENT_SAY() from the qst1234.pl file
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// virtual void SendCommands(const char * pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, ItemInst* iteminst);
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//
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// int HasQuestFile(uint32 npcid);
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//
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//
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//};
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//
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//#endif //EMBPERL
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//
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//#endif //EMBPARSER_H
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@ -22,12 +22,13 @@
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#ifdef EMBPERL_XS
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#include "../common/debug.h"
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#include "../common/MiscFunctions.h"
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#include "embparser.h"
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#include "questmgr.h"
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#include "embxs.h"
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#include "entity.h"
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#include "../common/MiscFunctions.h"
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#include "zone.h"
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extern Zone* zone;
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/*
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14
zone/net.cpp
14
zone/net.cpp
@ -54,7 +54,6 @@ extern volatile bool ZoneLoaded;
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#include "../common/Mutex.h"
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#include "../common/version.h"
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#include "../common/EQEMuError.h"
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#include "ZoneConfig.h"
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#include "../common/packet_dump_file.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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@ -67,22 +66,23 @@ extern volatile bool ZoneLoaded;
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/spdat.h"
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#include "masterentity.h"
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#include "worldserver.h"
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#include "net.h"
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#include "../common/spdat.h"
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#include "zone.h"
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#include "command.h"
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#include "embparser.h"
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#include "perlparser.h"
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#include "lua_parser.h"
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#include "client_logs.h"
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#include "questmgr.h"
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#include "ZoneConfig.h"
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#include "titles.h"
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#include "guild_mgr.h"
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#include "tasks.h"
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#include "QuestParserCollection.h"
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#include "embparser.h"
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#include "lua_parser.h"
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#include "client_logs.h"
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#include "questmgr.h"
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TimeoutManager timeout_manager;
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NetConnection net;
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1694
zone/parser.cpp
1694
zone/parser.cpp
File diff suppressed because it is too large
Load Diff
124
zone/parser.h
124
zone/parser.h
@ -1,124 +0,0 @@
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#ifndef PARSER_H
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#define PARSER_H
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#define Parser_MaxVars 1024
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#include "../common/timer.h"
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#include <string>
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#include <list>
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#include "event_codes.h"
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#include "QuestInterface.h"
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struct EventList {
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std::string event;
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std::string command;
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};
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struct Events {
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uint32 npcid;
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std::list<EventList*> Event;
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};
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struct Alias {
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int index;
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uint32 npcid;
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char name[100][100];
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char command[100][1024];
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};
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struct vars {
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std::string name;
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std::string value;
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};
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struct command_list {
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char command_name[100];
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int param_amount[17];
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};
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class Parser : public QuestInterface
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{
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public:
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Parser();
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virtual ~Parser();
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int mindex;
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const std::string DEFAULT_QUEST_PREFIX;
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typedef list<Events*>::iterator iter_events;
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typedef list<EventList*>::iterator iter_eventlist;
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std::list<Events*> MainList;
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std::list<vars*> varlist;
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std::list<Alias*> AliasList;
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uint32 npcarrayindex;
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uint32 AddNPCQuestID(uint32 npcid);
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uint32 FindNPCQuestID(int32 npcid);
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int CheckAliases(const char * alias, uint32 npcid, Mob* npcmob, Mob* mob);
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void ClearAliasesByNPCID(uint32 iNPCID);
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void ClearCache();
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void ClearEventsByNPCID(uint32 iNPCID);
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void DelChatAndItemVars(uint32 npcid);
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void DeleteVar(std::string name);
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|
||||
void ExCommands(std::string command, std::string parms, int argnums, uint32 npcid, Mob* other, Mob* mob );
|
||||
|
||||
void GetCommandName(char * command1, char * arg);
|
||||
int GetFreeID();
|
||||
int GetItemCount(std::string itemid, uint32 npcid);
|
||||
int32 GetNPCqstID(uint32 iNPCID);
|
||||
std::string GetVar(std::string varname, uint32 npcid);
|
||||
|
||||
void HandleVars(std::string varname, std::string varparms, std::string& origstring, std::string format, uint32 npcid, Mob* mob);
|
||||
|
||||
bool LoadAttempted(uint32 iNPCID);
|
||||
void LoadCommands(const char * filename);
|
||||
virtual int LoadScript(int npcid, const char * zone, Mob* activater=0);
|
||||
|
||||
void MakeParms(const char * string, uint32 npcid);
|
||||
void MakeVars(std::string text, uint32 npcid);
|
||||
|
||||
int numtok(const char *text, char character);
|
||||
|
||||
int ParseCommands(std::string text, int line, int justcheck, uint32 npcid, Mob* other, Mob* mob, std::string filename=string("none"));
|
||||
int ParseIf(std::string text);
|
||||
int pcalc(const char * string);
|
||||
void ParseVars(std::string& text, uint32 npcid, Mob* mob);
|
||||
|
||||
void Replace(std::string& string1, std::string repstr, std::string rep, int all=0);
|
||||
|
||||
void scanformat(char *string, const char *format, char arg[10][1024]);
|
||||
bool SetNPCqstID(uint32 iNPCID, int32 iValue);
|
||||
char * strrstr(char* string, const char * sub);
|
||||
virtual void SendCommands(const char * event, uint32 npcid, NPC* npcmob, Mob* mob);
|
||||
|
||||
int HasQuestFile(uint32 npcid);
|
||||
|
||||
//interface stuff
|
||||
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {}
|
||||
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {}
|
||||
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {}
|
||||
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {}
|
||||
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {}
|
||||
virtual bool HasQuestSub(uint32 npcid, const char *subname) { return HasQuestFile(npcid) != 0; }
|
||||
virtual bool PlayerHasQuestSub(const char *subname) { return true; }
|
||||
virtual bool GlobalPlayerHasQuestSub(const char *subname) { return true; }
|
||||
virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname) { return true; }
|
||||
virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname) { return true; }
|
||||
virtual void AddVar(std::string varname, std::string varval);
|
||||
virtual void ReloadQuests(bool with_timers = false);
|
||||
virtual uint32 GetIdentifier() { return 0x04629fff; }
|
||||
|
||||
private:
|
||||
//void Event(int event, uint32 npcid, const char * data, Mob* npcmob, Mob* mob);
|
||||
//changed - Eglin. more reasonable (IMHO) than changing every single referance to the global pointer.
|
||||
//that's what you get for using globals! :)
|
||||
virtual void Event(QuestEventID event, uint32 npcid, const char * data, NPC* npcmob, Mob* mob, uint32 extradata = 0);
|
||||
|
||||
uint32 pMaxNPCID;
|
||||
int32* pNPCqstID;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -1 +0,0 @@
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user