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Implemented SE_PC_Pet_Flurry_Chance 466 // Base1 % chance to do flurry from double attack hit.
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@@ -408,6 +408,7 @@ struct StatBonuses {
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uint32 SkillProc[MAX_SKILL_PROCS]; // Max number of spells containing skill_procs.
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uint32 SkillProcSuccess[MAX_SKILL_PROCS]; // Max number of spells containing skill_procs_success.
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uint32 PC_Pet_Rampage[2]; // 0= % chance to rampage, 1=damage modifier
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uint32 PC_Pet_Flurry; // Percent chance flurry from double attack
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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