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Implemented SE_PC_Pet_Flurry_Chance 466 // Base1 % chance to do flurry from double attack hit.
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+11
-2
@@ -1423,7 +1423,12 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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if (newbon->PC_Pet_Rampage[1] < base2)
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newbon->PC_Pet_Rampage[1] = base2; //Damage modifer - take highest
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break;
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}
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}
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case SE_PC_Pet_Flurry_Chance:
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newbon->PC_Pet_Flurry += base1; //Chance to Flurry
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break;
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// to do
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case SE_PetDiscipline:
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break;
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@@ -3132,7 +3137,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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if (new_bonus->PC_Pet_Rampage[1] < base2)
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new_bonus->PC_Pet_Rampage[1] = base2; //Damage modifer - take highest
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break;
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}
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}
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case SE_PC_Pet_Flurry_Chance:
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new_bonus->PC_Pet_Flurry += effect_value; //Chance to Flurry
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break;
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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