Implemented SE_PC_Pet_Flurry_Chance 466 // Base1 % chance to do flurry from double attack hit.

This commit is contained in:
KayenEQ
2015-10-08 19:26:04 -04:00
parent 20bdbdd52d
commit 43671fa749
4 changed files with 29 additions and 5 deletions
+11 -2
View File
@@ -1423,7 +1423,12 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
if (newbon->PC_Pet_Rampage[1] < base2)
newbon->PC_Pet_Rampage[1] = base2; //Damage modifer - take highest
break;
}
}
case SE_PC_Pet_Flurry_Chance:
newbon->PC_Pet_Flurry += base1; //Chance to Flurry
break;
// to do
case SE_PetDiscipline:
break;
@@ -3132,7 +3137,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
if (new_bonus->PC_Pet_Rampage[1] < base2)
new_bonus->PC_Pet_Rampage[1] = base2; //Damage modifer - take highest
break;
}
}
case SE_PC_Pet_Flurry_Chance:
new_bonus->PC_Pet_Flurry += effect_value; //Chance to Flurry
break;
//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
if (IsAISpellEffect) {