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[Charm] Fix to update target windows on charm on/off (#3549)
* [Charm] Fix to update target windows on charm on/off * Removed accidental change * Removed magic # * reformated brace style in function that was modified * Use better names for clear variables * Forgot header with name change * More header name changes
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@@ -413,8 +413,7 @@ public:
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void QueueClientsStatus(Mob* sender, const EQApplicationPacket* app, bool ignore_sender = false, uint8 minstatus = AccountStatus::Player, uint8 maxstatus = AccountStatus::Player);
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void QueueClientsGuild(Mob* sender, const EQApplicationPacket* app, bool ignore_sender = false, uint32 guildeqid = 0);
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void QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struct *gbius, uint32 GuildID);
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void QueueClientsByTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, Mob* SkipThisMob = 0, bool ackreq = true,
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bool HoTT = true, uint32 ClientVersionBits = 0xFFFFFFFF, bool inspect_buffs = false);
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void QueueClientsByTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, Mob* SkipThisMob = 0, bool ackreq = true, bool HoTT = true, uint32 ClientVersionBits = 0xFFFFFFFF, bool inspect_buffs = false, bool clear_target_window = false);
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void QueueClientsByXTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, EQ::versions::ClientVersionBitmask client_version_bits = EQ::versions::ClientVersionBitmask::maskAllClients);
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void QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app);
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