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Client position updates should be smoother (granted the client has a good connection)
Clients should also no longer randomly disappear
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@@ -847,7 +847,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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SetHeading(CalculateHeadingToTarget(ClosestMob->GetX(), ClosestMob->GetY()));
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SetTarget(ClosestMob);
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CastToClient()->SendTargetCommand(ClosestMob->GetID());
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SendPosUpdate(2);
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SendPositionUpdate(2);
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}
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else
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Message_StringID(clientMessageError, SENSE_NOTHING);
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