Client position updates should be smoother (granted the client has a good connection)

Clients should also no longer randomly disappear
This commit is contained in:
Akkadius
2017-07-14 20:49:57 -05:00
parent 5c75a68715
commit 43204e52f8
15 changed files with 165 additions and 230 deletions
+1 -1
View File
@@ -522,7 +522,7 @@ public:
virtual void GMMove(float x, float y, float z, float heading = 0.01, bool SendUpdate = true);
void SetDelta(const glm::vec4& delta);
void SetTargetDestSteps(uint8 target_steps) { tar_ndx = target_steps; }
void SendPosUpdate(uint8 iSendToSelf = 0);
void SendPositionUpdate(uint8 iSendToSelf = 0);
void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
void SendPosition();