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Client position updates should be smoother (granted the client has a good connection)
Clients should also no longer randomly disappear
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+1
-1
@@ -522,7 +522,7 @@ public:
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virtual void GMMove(float x, float y, float z, float heading = 0.01, bool SendUpdate = true);
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void SetDelta(const glm::vec4& delta);
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void SetTargetDestSteps(uint8 target_steps) { tar_ndx = target_steps; }
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void SendPosUpdate(uint8 iSendToSelf = 0);
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void SendPositionUpdate(uint8 iSendToSelf = 0);
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void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
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void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
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void SendPosition();
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