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Client position updates should be smoother (granted the client has a good connection)
Clients should also no longer randomly disappear
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+1
-1
@@ -3551,7 +3551,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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Teleport(new_pos);
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if (position_update_melee_push_timer.Check()) {
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SendPosUpdate();
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SendPositionUpdate();
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}
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}
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}
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