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Update client.h
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@ -1294,6 +1294,8 @@ public:
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void CheckRegionTypeChanges();
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void CheckRegionTypeChanges();
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WaterRegionType GetLastRegion() { return last_region_type; }
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int32 CalcATK();
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int32 CalcATK();
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uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
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uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
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