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Target not required for newer clients in QuestReward
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f195820854
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@ -8533,7 +8533,7 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
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memset(outapp->pBuffer, 0, sizeof(QuestReward_Struct));
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memset(outapp->pBuffer, 0, sizeof(QuestReward_Struct));
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QuestReward_Struct* qr = (QuestReward_Struct*)outapp->pBuffer;
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QuestReward_Struct* qr = (QuestReward_Struct*)outapp->pBuffer;
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qr->mob_id = target->GetID(); // Entity ID for the from mob name
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qr->mob_id = target ? target->GetID() : 0; // Entity ID for the from mob name
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qr->target_id = GetID(); // The Client ID (this)
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qr->target_id = GetID(); // The Client ID (this)
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qr->copper = copper;
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qr->copper = copper;
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qr->silver = silver;
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qr->silver = silver;
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@ -8550,7 +8550,7 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
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if (faction)
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if (faction)
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{
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{
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if (target->IsNPC())
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if (target && target->IsNPC())
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{
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{
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int32 nfl_id = target->CastToNPC()->GetNPCFactionID();
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int32 nfl_id = target->CastToNPC()->GetNPCFactionID();
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SetFactionLevel(CharacterID(), nfl_id, GetBaseClass(), GetBaseRace(), GetDeity(), true);
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SetFactionLevel(CharacterID(), nfl_id, GetBaseClass(), GetBaseRace(), GetDeity(), true);
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@ -8575,7 +8575,7 @@ void Client::QuestReward(Mob* target, const QuestReward_Struct &reward, bool fac
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memcpy(qr, &reward, sizeof(QuestReward_Struct));
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memcpy(qr, &reward, sizeof(QuestReward_Struct));
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// not set in caller because reasons
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// not set in caller because reasons
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qr->mob_id = target->GetID(); // Entity ID for the from mob name
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qr->mob_id = target ? target->GetID() : 0; // Entity ID for the from mob name
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if (reward.copper > 0 || reward.silver > 0 || reward.gold > 0 || reward.platinum > 0)
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if (reward.copper > 0 || reward.silver > 0 || reward.gold > 0 || reward.platinum > 0)
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AddMoneyToPP(reward.copper, reward.silver, reward.gold, reward.platinum, false);
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AddMoneyToPP(reward.copper, reward.silver, reward.gold, reward.platinum, false);
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@ -8586,7 +8586,7 @@ void Client::QuestReward(Mob* target, const QuestReward_Struct &reward, bool fac
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if (faction)
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if (faction)
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{
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{
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if (target->IsNPC())
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if (target && target->IsNPC())
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{
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{
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int32 nfl_id = target->CastToNPC()->GetNPCFactionID();
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int32 nfl_id = target->CastToNPC()->GetNPCFactionID();
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SetFactionLevel(CharacterID(), nfl_id, GetBaseClass(), GetBaseRace(), GetDeity(), true);
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SetFactionLevel(CharacterID(), nfl_id, GetBaseClass(), GetBaseRace(), GetDeity(), true);
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