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Merge pull request #264 from addtheice/RunQueryToDatabaseQuery_zone_groups
SaveGroupLeaderAA converted to QueryDatabase
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commit
41f2d71c7c
@ -1892,22 +1892,17 @@ void Group::SaveGroupLeaderAA()
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{
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// Stores the Group Leaders Leadership AA data from the Player Profile as a blob in the group_leaders table.
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// This is done so that group members not in the same zone as the Leader still have access to this information.
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char *queryBuffer = new char[sizeof(GroupLeadershipAA_Struct) * 2 + 1];
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database.DoEscapeString(queryBuffer, (char*)&LeaderAbilities, sizeof(GroupLeadershipAA_Struct));
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char *Query = new char[200 + sizeof(GroupLeadershipAA_Struct)*2];
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std::string query = "UPDATE group_leaders SET leadershipaa = '";
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query += queryBuffer;
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query += StringFormat("' WHERE gid = %i LIMIT 1", GetID());
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safe_delete_array(queryBuffer);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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LogFile->write(EQEMuLog::Error, "Unable to store LeadershipAA: %s\n", results.ErrorMessage().c_str());
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char *End = Query;
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End += sprintf(End, "UPDATE group_leaders SET leadershipaa='");
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End += database.DoEscapeString(End, (char*)&LeaderAbilities, sizeof(GroupLeadershipAA_Struct));
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End += sprintf(End,"' WHERE gid=%i LIMIT 1", GetID());
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char errbuff[MYSQL_ERRMSG_SIZE];
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if (!database.RunQuery(Query, End - Query, errbuff))
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LogFile->write(EQEMuLog::Error, "Unable to store LeadershipAA: %s\n", errbuff);
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safe_delete_array(Query);
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}
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void Group::UnMarkNPC(uint16 ID)
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