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[Bug Fix] Vampiric Embrace Fixes (#3873)
* [Bug Fix] Vampiric Embrace Fixes Fixed the difference of procs for Vampiric Embrace between Necros and Shadow Knights. * Space * Cleanup * Update spdat.h --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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+17
-6
@@ -1877,11 +1877,16 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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case SE_AddMeleeProc:
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case SE_WeaponProc:
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{
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uint16 procid = GetProcID(spell_id, i);
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uint16 proc_id = GetProcID(spell_id, i);
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "Weapon Proc: %s (id %d)", spells[effect_value].name, procid);
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#endif
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AddProcToWeapon(procid, false, 100 + spells[spell_id].limit_value[i], spell_id, caster_level, GetSpellProcLimitTimer(spell_id, ProcType::MELEE_PROC));
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// Special case for Vampiric Embrace. If this is a Shadow Knight, the proc is different.
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if (proc_id == SPELL_VAMPIRIC_EMBRACE && GetClass() == Class::ShadowKnight) {
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proc_id = SPELL_VAMPIRIC_EMBRACE_OF_SHADOW;
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}
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AddProcToWeapon(proc_id, false, 100 + spells[spell_id].limit_value[i], spell_id, caster_level, GetSpellProcLimitTimer(spell_id, ProcType::MELEE_PROC));
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break;
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}
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@@ -3721,7 +3726,7 @@ snare has both of them negative, yet their range should work the same:
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case 144: // Level 40+ Harm Touch
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result = ubase + (caster_level * 10) + (caster_level - 40) * 20;
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break;
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//these are used in stacking effects... formula unknown
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case 201:
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case 203:
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@@ -4246,8 +4251,14 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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case SE_AddMeleeProc:
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case SE_WeaponProc:
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{
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uint16 procid = GetProcID(buffs[slot].spellid, i);
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RemoveProcFromWeapon(procid, false);
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uint16 proc_id = GetProcID(buffs[slot].spellid, i);
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// Special case for Vampiric Embrace. If this is a Shadow Knight, the proc is different.
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if (proc_id == SPELL_VAMPIRIC_EMBRACE && GetClass() == Class::ShadowKnight) {
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proc_id = SPELL_VAMPIRIC_EMBRACE_OF_SHADOW;
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}
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RemoveProcFromWeapon(proc_id, false);
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break;
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}
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@@ -7099,7 +7110,7 @@ bool Mob::TryDeathSave() {
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} else {
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entity_list.MessageCloseString(this, false, 200, Chat::MeleeCrit, DEATH_PACT, GetCleanName());
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}
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SendHPUpdate();
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BuffFadeBySlot(buffSlot);
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return true;
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