Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]

This commit is contained in:
KayenEQ
2014-06-22 23:10:29 -04:00
parent f28a392f71
commit 41b190930f
6 changed files with 26 additions and 16 deletions
+15
View File
@@ -1264,6 +1264,10 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
newbon->BerserkSPA = true;
break;
case SE_Metabolism:
newbon->Metabolism += base1;
break;
}
}
}
@@ -2729,6 +2733,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->BerserkSPA = true;
break;
case SE_Metabolism:
newbon->Metabolism += effect_value;
break;
//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
if (IsAISpellEffect) {
@@ -4130,6 +4139,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
aabonuses.Vampirism = effect_value;
itembonuses.Vampirism = effect_value;
break;
case SE_Metabolism:
spellbonuses.Metabolism = effect_value;
aabonuses.Metabolism = effect_value;
itembonuses.Metabolism = effect_value;
break;
}
}