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Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]
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@@ -1264,6 +1264,10 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
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newbon->BerserkSPA = true;
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break;
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case SE_Metabolism:
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newbon->Metabolism += base1;
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break;
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}
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}
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}
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@@ -2729,6 +2733,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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newbon->BerserkSPA = true;
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break;
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case SE_Metabolism:
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newbon->Metabolism += effect_value;
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break;
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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@@ -4130,6 +4139,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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aabonuses.Vampirism = effect_value;
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itembonuses.Vampirism = effect_value;
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break;
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case SE_Metabolism:
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spellbonuses.Metabolism = effect_value;
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aabonuses.Metabolism = effect_value;
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itembonuses.Metabolism = effect_value;
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break;
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}
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}
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