[Spells] Implemented SPA 504 and 506 (#1488)

* Implemented SPA 504 and 506

 SE_Damage_Taken_Position_Amt	506 // implemented - modify melee damage by amt if dmg taken from Front or Behind

SE_Melee_Damage_Position_Amt	504 // implemented - modify melee damage by amt if done from Front or Behind

* fix, description updates

* Update spdat.h
This commit is contained in:
KayenEQ
2021-08-10 15:46:52 -04:00
committed by GitHub
parent 51ad6d65dc
commit 416fadd554
7 changed files with 135 additions and 24 deletions
+4 -4
View File
@@ -866,10 +866,10 @@ typedef enum {
#define SE_Fc_CastTimeMod2 500 // implemented, @Fc, On Caster, cast time mod pct, base: pct, Note: Can reduce to instant cast
#define SE_Fc_CastTimeAmt 501 // implemented, @Fc, On Caster, cast time mod flat amt, base: milliseconds, Note: Can reduce to instant cast
#define SE_Fearstun 502 // implemented - Stun with a max level limit. Normal stun restrictions don't apply.
#define SE_Melee_Damage_Position_Mod 503 // implemented - modify melee damage by pct if done from Front or Behind
//#define SE_Melee_Damage_Position_Amt 504 //
#define SE_Damage_Taken_Position_Mod 505 // implemented - mitigate melee damage by pct if dmg taken from Front or Behind
//#define SE_Damage_Taken_Position_Amt 506 //
#define SE_Melee_Damage_Position_Mod 503 // implemented, @OffBonus, modify melee damage by percent if done from Front or Behind opponent, base: pct, limit: 0=back 1=front, max: none
#define SE_Melee_Damage_Position_Amt 504 // implemented, @OffBonus, modify melee damage by flat amount if done from Front or Behind opponent, base: amt, limit: 0=back 1=front, max: none
#define SE_Damage_Taken_Position_Mod 505 // implemented, @DefBonus, modify melee damage by percent if dmg taken from Front or Behind, base: pct, limit: 0=back 1=front, max: none
#define SE_Damage_Taken_Position_Amt 506 // implemented -@DefBonus, modify melee damage by flat amount if dmg taken from your Front or Behind, base: amt, limit: 0=back 1=front, max: none
#define SE_Fc_Amplify_Mod 507 // implemented, @Fc, On Caster, damage-heal-dot mod pct, base: pct
#define SE_Fc_Amplify_Amt 508 // implemented, @Fc, On Caster, damage-heal-dot mod flat amt, base: amt
#define SE_Health_Transfer 509 // implemented - exchange health for damage or healing on a target. ie Lifeburn/Act of Valor