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[Spells] Implemented SPA 504 and 506 (#1488)
* Implemented SPA 504 and 506 SE_Damage_Taken_Position_Amt 506 // implemented - modify melee damage by amt if dmg taken from Front or Behind SE_Melee_Damage_Position_Amt 504 // implemented - modify melee damage by amt if done from Front or Behind * fix, description updates * Update spdat.h
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@@ -866,10 +866,10 @@ typedef enum {
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#define SE_Fc_CastTimeMod2 500 // implemented, @Fc, On Caster, cast time mod pct, base: pct, Note: Can reduce to instant cast
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#define SE_Fc_CastTimeAmt 501 // implemented, @Fc, On Caster, cast time mod flat amt, base: milliseconds, Note: Can reduce to instant cast
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#define SE_Fearstun 502 // implemented - Stun with a max level limit. Normal stun restrictions don't apply.
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#define SE_Melee_Damage_Position_Mod 503 // implemented - modify melee damage by pct if done from Front or Behind
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//#define SE_Melee_Damage_Position_Amt 504 //
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#define SE_Damage_Taken_Position_Mod 505 // implemented - mitigate melee damage by pct if dmg taken from Front or Behind
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//#define SE_Damage_Taken_Position_Amt 506 //
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#define SE_Melee_Damage_Position_Mod 503 // implemented, @OffBonus, modify melee damage by percent if done from Front or Behind opponent, base: pct, limit: 0=back 1=front, max: none
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#define SE_Melee_Damage_Position_Amt 504 // implemented, @OffBonus, modify melee damage by flat amount if done from Front or Behind opponent, base: amt, limit: 0=back 1=front, max: none
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#define SE_Damage_Taken_Position_Mod 505 // implemented, @DefBonus, modify melee damage by percent if dmg taken from Front or Behind, base: pct, limit: 0=back 1=front, max: none
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#define SE_Damage_Taken_Position_Amt 506 // implemented -@DefBonus, modify melee damage by flat amount if dmg taken from your Front or Behind, base: amt, limit: 0=back 1=front, max: none
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#define SE_Fc_Amplify_Mod 507 // implemented, @Fc, On Caster, damage-heal-dot mod pct, base: pct
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#define SE_Fc_Amplify_Amt 508 // implemented, @Fc, On Caster, damage-heal-dot mod flat amt, base: amt
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#define SE_Health_Transfer 509 // implemented - exchange health for damage or healing on a target. ie Lifeburn/Act of Valor
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