mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 13:16:39 +00:00
[Performance] Move Discipline Loading to Client::CompleteConnect() (#4466)
* [Performance] Move Character Discipline Loading * Push * Final
This commit is contained in:
+1
-1
@@ -436,7 +436,7 @@ public:
|
||||
bool LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
|
||||
bool LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterDisciplines(Client* c);
|
||||
bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
|
||||
bool LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
bool LoadCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);
|
||||
|
||||
Reference in New Issue
Block a user