[Performance] Move Discipline Loading to Client::CompleteConnect() (#4466)

* [Performance] Move Character Discipline Loading

* Push

* Final
This commit is contained in:
Alex King
2024-09-09 19:20:12 -04:00
committed by GitHub
parent b1646381b0
commit 40fecbfaf5
3 changed files with 13 additions and 7 deletions
+1 -1
View File
@@ -436,7 +436,7 @@ public:
bool LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterData(uint32 character_id, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
bool LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterDisciplines(Client* c);
bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
bool LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
bool LoadCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);